"Familiar," the theme of devotion between siblings.
In Praise of Peace is set during a war, but is not truly about war. The war is there, it is present, it is a catalyst for the events of the game, yet the story is not about the war, its resolution, or even the other countries involved.
In Praise of Peace is about displaying the epitome of betrayal - being betrayed by those you trust, those you love, and those you are forced to love. The theme of
betrayal is examined deeply; the war simply allowed for the nature of humanity to show itself.
So, why set the game during a war at all? There are no senators in this game. There are no generals, no commanders, no leaders - and barely any heroes. The male lead is a devouted assassin and the female essentially a glorified sellsword. I think my answer is purely that of me wanting to... tease the player? Maybe not. More like show that the game's events are important, that what the characters do matter, but that it's only a small part of a larger picture. Yes, you deal with a manipulative prince who covertly plays a major part in the war, but you never learn
what he's done.
I guess what I'm trying to say in this blog is "don't start playing
In Praise of Peace with any sort of preconceived notions about where it's going to go." Not that you'll have the game in your hands for a few months, but hey. Might as well say it now.
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If you can tell me what the blog title is from, you'll get a cameo as an optional boss. First come, first serve. If you are chaos, Darken, Ark or Silv, don't bother; you've already had your optional boss cameo in
Visions & Voices! And WIP got a weapon named after him.