RTP EXPANSION MAY BE REQUIRED: http://rapidshare.com/files/419850720/RTP2.rar.html
-=Staff=-
Programming, mapping, and story: Deckiller
Graphics and overall influence: Kentona, Mitsuhide, Zeph
Music selection: Deckiller, Edchuy, Dezz123, Orpheus
Characterization: The entire RMN community
-=Overview=-
Legend of Denadel was my third project; the demo was created in 2010 after playing Hero's Realm and getting to know the insanely active RMN community of the era. After amassing about 2,000 downloads, I took down the demo. I reposted it fairly recently.
The inspiration for this "semi-community game" came from my playthroughs of Hero's Realm and Final Fantasy VI Advance, and also from my work on the Ultima Island community game.
Most of the graphics will be RTP or RTP-oriented; however, I plan to use smaller sprites and classic side-scrolling enemy graphics, like most old-school RPG Maker games.
Gameplay will be classic side-scrolling ATB, though the DBS will be used to its fullest. That I can promise you. There will be a classic level-up system in this game, though I will be throwing some twists in. Dungeons will be a mix of puzzle-oriented and old-school romps.
-=Chapter 1=-
The Kingdom of Denadel is in turmoil! For the first time in a century, the Demons are on the offensive! Demon attacks have been reported in the area of the Wachenta Caverns, and the King of Denadel is extremely worried that it may be the sign of an mass global invasion. But the attacks have been minor thus far, and the King believes that nipping the source of the attacks in the bud will quell the threat before it truly begins. The King has a powerful weapon to cleanse the cave of any demons, but there's a problem.
Those who release the cave-cleansing weapon will almost surely die before escaping. It's a suicide mission!
-=Characters and classes: contribution wanted!=-
Character names and builds have been selected by members of the RMN community and are listed below. If you wish to be in the game and do not have a playable character, you can be included as a monster or NPC.
Deckiller
Class: Infiltrator
Magic: Support
Secondary: Steal
Passives: Dual Wield, AGI+25
Mitsuhide
Class: Summoner
Magic: Black, White, Support
Secondary: Summon
Passives: Null-Silence, MP Bonus
Linkforce
Class: Magic Swordsman
Magic: Black
Secondary: Enchant Weapon
Passives: Resist-Elements, Augmentation
Ocean
Class: Medic
Magic: White
Secondary: First Aid (heals all based on half of current HP)
Passives: Auto-Regen, Null-Sleep
Kentona
Class: Blue Mage
Magic: (Blue)
Secondary: Analyze (See an enemy's HP/stats and learn enemy skills)
Passives: AGI+25, Appraise
NicoB
Class: Monk
Magic: Support
Secondary: Chi
Passives: AGI+25, Strength-Up
Edchuy
Class: Engineer
Magic: White
Secondary: Tools
Passives: HP Bonus, Null-Blind
Dezz
Class: Archmage
Magic: Black, White
Secondary: Scrolls
Passives: Null-Silence, MP Bonus
Orpheus
Class: Alchemist
Magic: Support
Secondary: Tonics
Passives: Alchemy, Magic-Up
Mirage
Class: Priest
Magic: White
Secondary: Divinity (Anti-undead and revival abilities)
Passives: MP Bonus, Null-Silence
VideoWizard
Class: Time Mage
Magic: Black, Support
Secondary: Teleport (auto-escape)
Passives: MP Bonus, Null-Silence
EnderX
Class: Ranger
Magic: White, Support
Secondary: Terrain
Passives: Null-Hazard, Null-Blind
Savage
Class: Freelancer
Magic: Black, White, Support
Secondary: Versatility (a variety of simple skills, tools, etc.)
Passives: AGI+25, Stat Bonus (+10 to each stat, extra at level up)
Laharl
Class: Paladin
Magic: White
Secondary: Bolster (makes party immune to attacks - and unable to act - for a short time)
Passives: HP Bonus, Null-Confuse
Chaos
Class: Vigilante
Magic: Black
Secondary: Greater Good (deal damage to allies to regain Vigilante's HP and MP)
Passives: HP Bonus, Null-Confuse
Solitayre
Class: Bard
Magic: Support
Secondary: Songs
Passives: AGI+25, Null-Silence
-=Demo...=-
The first demo will encompass all of Chapter 1, and it will probably be released in late summer/early fall. Expect regular updates to the screenshots page.
-=Staff=-
Programming, mapping, and story: Deckiller
Graphics and overall influence: Kentona, Mitsuhide, Zeph
Music selection: Deckiller, Edchuy, Dezz123, Orpheus
Characterization: The entire RMN community
-=Overview=-
Legend of Denadel was my third project; the demo was created in 2010 after playing Hero's Realm and getting to know the insanely active RMN community of the era. After amassing about 2,000 downloads, I took down the demo. I reposted it fairly recently.
The inspiration for this "semi-community game" came from my playthroughs of Hero's Realm and Final Fantasy VI Advance, and also from my work on the Ultima Island community game.
Most of the graphics will be RTP or RTP-oriented; however, I plan to use smaller sprites and classic side-scrolling enemy graphics, like most old-school RPG Maker games.
Gameplay will be classic side-scrolling ATB, though the DBS will be used to its fullest. That I can promise you. There will be a classic level-up system in this game, though I will be throwing some twists in. Dungeons will be a mix of puzzle-oriented and old-school romps.
-=Chapter 1=-
The Kingdom of Denadel is in turmoil! For the first time in a century, the Demons are on the offensive! Demon attacks have been reported in the area of the Wachenta Caverns, and the King of Denadel is extremely worried that it may be the sign of an mass global invasion. But the attacks have been minor thus far, and the King believes that nipping the source of the attacks in the bud will quell the threat before it truly begins. The King has a powerful weapon to cleanse the cave of any demons, but there's a problem.
Those who release the cave-cleansing weapon will almost surely die before escaping. It's a suicide mission!
-=Characters and classes: contribution wanted!=-
Character names and builds have been selected by members of the RMN community and are listed below. If you wish to be in the game and do not have a playable character, you can be included as a monster or NPC.
Deckiller
Class: Infiltrator
Magic: Support
Secondary: Steal
Passives: Dual Wield, AGI+25
Mitsuhide
Class: Summoner
Magic: Black, White, Support
Secondary: Summon
Passives: Null-Silence, MP Bonus
Linkforce
Class: Magic Swordsman
Magic: Black
Secondary: Enchant Weapon
Passives: Resist-Elements, Augmentation
Ocean
Class: Medic
Magic: White
Secondary: First Aid (heals all based on half of current HP)
Passives: Auto-Regen, Null-Sleep
Kentona
Class: Blue Mage
Magic: (Blue)
Secondary: Analyze (See an enemy's HP/stats and learn enemy skills)
Passives: AGI+25, Appraise
NicoB
Class: Monk
Magic: Support
Secondary: Chi
Passives: AGI+25, Strength-Up
Edchuy
Class: Engineer
Magic: White
Secondary: Tools
Passives: HP Bonus, Null-Blind
Dezz
Class: Archmage
Magic: Black, White
Secondary: Scrolls
Passives: Null-Silence, MP Bonus
Orpheus
Class: Alchemist
Magic: Support
Secondary: Tonics
Passives: Alchemy, Magic-Up
Mirage
Class: Priest
Magic: White
Secondary: Divinity (Anti-undead and revival abilities)
Passives: MP Bonus, Null-Silence
VideoWizard
Class: Time Mage
Magic: Black, Support
Secondary: Teleport (auto-escape)
Passives: MP Bonus, Null-Silence
EnderX
Class: Ranger
Magic: White, Support
Secondary: Terrain
Passives: Null-Hazard, Null-Blind
Savage
Class: Freelancer
Magic: Black, White, Support
Secondary: Versatility (a variety of simple skills, tools, etc.)
Passives: AGI+25, Stat Bonus (+10 to each stat, extra at level up)
Laharl
Class: Paladin
Magic: White
Secondary: Bolster (makes party immune to attacks - and unable to act - for a short time)
Passives: HP Bonus, Null-Confuse
Chaos
Class: Vigilante
Magic: Black
Secondary: Greater Good (deal damage to allies to regain Vigilante's HP and MP)
Passives: HP Bonus, Null-Confuse
Solitayre
Class: Bard
Magic: Support
Secondary: Songs
Passives: AGI+25, Null-Silence
-=Demo...=-
The first demo will encompass all of Chapter 1, and it will probably be released in late summer/early fall. Expect regular updates to the screenshots page.
Latest Blog
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