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- Decky
- Added: 06/03/2010 12:05 AM
- Last updated: 04/23/2024 11:56 AM
- 5869 views
Posts
*Treasure
The tutorial blurb looks great. Nice and simple but with the information you need most. ^.^
The tutorial blurb looks great. Nice and simple but with the information you need most. ^.^
comment=32852
*Treasure
The tutorial blurb looks great. Nice and simple but with the information you need most. ^.^
Whoops, thanks for pointing that out. -=deleting image=-
;)
Definitely like that you included icons. People generally understand and remember things visually better than when getting the same by reading.
Yeah, they really work well when associated with a skill in battle. I no longer look for the skills name but for the corresponding icon. Unless there's two that have the same or similar icons, that is.
Two things: You spelled "treasure" wrong, and I think the text shouldn't be so blurry. Other than that, I think the tutorial blurbs are a fun idea! I'd rather see those than walls of text from NPCs.
Yeah, the typo was already pointed out :(
As for the text, not sure if I can help it. Paint and all.
As for the text, not sure if I can help it. Paint and all.
Meh, I only skimmed through the other comments. I would suggest trying something like paint.NET or photoshop (if you're feeling adventurous) to . Either would be better than mspaint, and there's more text options, like removing anti-aliasing. If you've already made a bunch of screens like that though, don't worry about it I guess.
The blurriness of the white text is definitely compounded by bright blue background, since it doesn't create as much contrast as a darker one would.
I guess it's not exactly blurriness, but rough edges of the text what PO probably means. Unlike the font used here, it makes it slightly harder to read, but not impossible.
comment=32887
I guess it's not exactly blurriness, but rough edges of the text what PO probably means. Unlike the font used here, it makes it slightly harder to read, but not impossible.
What are you talking about. It's not difficult to read at all.
Hey deck, really like the idea of the tutorial blurbs you have here, but I personally thought they clashed a bit with the system set, not to mention the anti-aliased text. So I spent some minutes in paint and whipped up something that matches the set a little more.
I used the MS Mincho font, which is what the RM2000 font is based on. Since it's a bitmap font it doesn't get anti-aliased (the blue and red coloring you see in the original is actually paint's way of blending the font with the background, you can turn that off with TTF fonts too if you wish), so it looks a bit clearer. Since I don't have the original RM2000 font on my computer anymore, this was as close as I could get. Any thoughts? Again, I really like the tutorial blurb idea. It gives any game a bit more class. :)
I used the MS Mincho font, which is what the RM2000 font is based on. Since it's a bitmap font it doesn't get anti-aliased (the blue and red coloring you see in the original is actually paint's way of blending the font with the background, you can turn that off with TTF fonts too if you wish), so it looks a bit clearer. Since I don't have the original RM2000 font on my computer anymore, this was as close as I could get. Any thoughts? Again, I really like the tutorial blurb idea. It gives any game a bit more class. :)
That looks much, much better! We should do all the blurbs like that, methinks. Would you be willing to do so if I give you credit?