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Massive, but Disjointed Adventure

Fallen Wings is the first game of the Everguard Saga. It tells the story of Billis, a young boy who travels
the world on a quest to defeat Set, an evil god.
Does this game rise to the rank of Paladin, or should Billis have just stayed home?



You know these schools are quite selective...


The Good:

Story Variety:
The best part of Fallen Wings is easily its variety. The story progresses at a constant rate, without stopping for a moment.
You'll be taking classes at an academy one moment, fighting on a pirate ship the next, and exploring the inside of a
volcano after that. You never know where you will end up ten minutes later.

Cheats:
Fallen Wings has a simple cheat system in it. Certain objects can be interacted with to give the player various bonuses.
For example, the desert town of Inadiath has a bush that gives you infinite gp once examined. After looking at some
of the prices (50 gp for a night at the Inn!!), this was greatly appreciated. Everguard even provided a list of all of the cheats
on the Fallen Wings game profile, which is quite helpful.


And the Bad:

Story Progression:
This is my largest complaint with Fallen Wings.
The story keeps moving from place to place without any pauses. You begin the game training to become a Paladin.
Once you finally become Paladin, the plot point is completely dropped. You are soon kidnapped by pirates.
Once you escape, they aren't mentioned again. Rather than each plot point building upon the previous to assemble the story,
each point starts at ground zero. It feels like you're never accomplishing anything, and are never moving towards a goal.

Mapping:
The maps in this game, especially early on, seem to have a theme: big and empty. The first town is three massive maps long,
and contains about five houses. There is no incentive to stray off of the path, because the map is just too large to explore.
This is even more of a pain when backtracking is thrown in. Every time you finish class, you need to head home to sleep.
Continually walking across these massive maps becomes quite tedious. Granted, the maps do get better.
I'm actually rather fond of the small and interesting town of Inadiath.


I suppose bare single room houses are the new fashion.


Character Motives:
Characters often seemed to do things with no real reason, other than for the sake of moving the story along.
When the Billis enrolls in Paladin classes, the instructor chooses him to represent the school in a tournament.
After escaping a gang of pirates, Billis takes his new powerful armor off and buries it. After saving Billis from evil goats,
Emma decides to permanently join him, despite the fact that they're complete strangers. I was constantly asking "Why?".
The answer was simply "Because the story needs it to be so".

Miscellaneous:
There were some other odd qualities about the game.
- When a character talks, their face is displayed. However, these faces are often oddly sized. Some were small, others gigantic.
- Many of the NPC's did not talk. It often became trial and error to figure out which ones actually did talk.
- I often was confused as to where to go next. I nearly gave up after receiving the first assignment because I didn't realize I had to go to bed.
- Battles often come down to mashing the attack key. More skills would be nice.
- Enemies in the first area don't drop any gold.
- Healing areas are hard to come by.


Final Thoughts/Suggestions for Improvement:

Fallen Wings is a massive and diverse adventure. The sheer magnitude is evident in the large number of locations present.
However, everything in the story seems to happen at random. It's almost as if Everguard would wake up each morning with
a completely different story idea and would just run with it. As such, any real sense of accomplishment or foreshadowing is
greatly diminished.
My advice to you, Everguard, which you may use or completely disregard, is to focus on how your story progresses.
Your game starts off with Billis becoming a Paladin. What does being a Paladin mean? What problem does being
a Paladin naturally lead to? Rather than having Billis be kidnapped by pirates (which could happen to any random person),
why not have him be sent on a mission, or challenged by a dark knight? Something that would only happen to a Paladin.
Everything in the story should be vital; it should happen for a reason.

Final Score: 2/5

Posts

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Thank you for the review! This is my first game ever, so I know the maps and story aren't that great. I will take what you said into consideration, if not for this game then for the next (I won't be working on this for a long time while I work on the next game in the series!) Thank you again for taking the time to play through and telling me what you thought!
This review shows a lot of detail, and I agree with this mostly. Shame I can't make a review for this.
I agree with it also, any particular reason you can't review it?
There isn't a review button. xD
Oh, lol. How did slashandz get his up then?
Because he HAS a review button. I'm a developer it says, so I can't review the game. He isn't.
Oh, right. Lol, can't believe I didn't notice that. Want me to remove you as a developer so you can review it (If you want to) ?
No problem Everguard, I enjoyed playing it!
I definitely saw a lot of dedication went into Fallen Wings, and I'm looking forward to your next project!
Thanks, after hearing this (And assembling a group of people to help me now) I have decided to put off Warrior's Eternity and do another introduction game to the series. It will introduce some important characters, and really give a feel for the whole game saga. When we finish that one, just so that we can get better at this stuff :), I will start working on the next next game. Thank you again, I'm glad you enjoyed it and I'm really happy you still want to play more of the series! I will take everything you said into consideration for the next project!
Nah, I'm bad at reviews anyways. ;)
Lol. :P
It's funny because it's true...
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