• Add Review
  • Subscribe
  • Nominate
  • Submit Media
  • RSS
Warning: This game does contain dark and disturbing themes including rape and torture. Be warned that it is quite dark and blatant in the depictions of such.

Torturing. Causing pain and suffering. Taking screams and tears from a completely subdued human being.
That's the hobby of people from a community called The Dungeoneers. Dungeoneers have their own private dungeons in their homes (hence the name), to which they take strangers - those naive enough to fall for the dungeoneer's charms.
Members from this community won't settle for just executing their sadistic game. They must show it to other people. For that, they videotape their torture sessions and post it to online forums, to get other member's appreciation and reviews.

BE:D tells the story of Verge, a dungeoneer depressed because he's lost his touch with doing decent videos, and because the love of his life, Daily, couldn't care less about his existence.

Gameplay
BE:D has two distinct gameplay aspects:
--The first one is similar to a Dating Sim, in which you have to approach strangers on the street and seduce them to go home with you, mainly using dialog choices.
--The second one is more like a puzzle, and it consists of setting up your dungeon to torture your victims. Your goal at this stage is making your victim leave the dungeon completely shattered psychologically and physically, but still alive. That's what the Dungeoneers call a Beautiful Escape, and it's the ultimate goal of the torture sessions. You can also get them killed, get them too depressed to leave the dungeon, or even have them leave healthy enough, but your viewers won't appreciate your videos as much. It's all about the delicate balance between too much and not enough.

Gameplay elements are tempered with lots of dialogs and the resolution of Verge's love story.

Latest Blog

Homestuck

After Suzy and freedom, Beautiful Escape: Dungeoneer was also translated to korean.




It's worth mentioning that after these translations I started learning korean myself. 한국어가 정말 아름다운 언어입니다!

Recently, a russian translation was also made, which is pretty cool. For some (cultural?) reason, BE:D seems to be very popular in Russian. They even made a russian Beautiful Escape: Dungeoneer Wikipedia page!

Coincidentally, this week a fellow Brazilian asked permission to make a Portuguese translation for the game. For some strange reason it bothers me a little (maybe because I should me making this translation myself?), but it's amazing that the game is reaching people from all over the world like that.

Random fun thing: the guy who made the Russian translation mentioned that Verge looks a lot like Eridan Ampora from Homestuck. I didn't even know what Homestuck is but the resemblace is disturbing!

  • Completed
  • calunio
  • RPG Tsukuru 2003
  • Adventure Puzzle
  • 05/04/2010 04:19 AM
  • 08/08/2022 09:03 PM
  • 05/17/2010
  • 906907
  • 101
  • 35452

Posts

Max McGee
with sorrow down past the fence
9159
*downloading*
I'm change my mind. This game is sick!
Alright, I played through this. It was amazing! Also submitted a review for it and gave it 2 of my Misao votes for this year.

But I would like to know if you can get different endings or anything.... maybe if you don't kill your brother or your female friend... or by getting better reviews (?).
Might I ask you to add a spoiler tag to that comment?
No, the story is very linear, no different endings.

SPOILER
There's just a tiny difference in the last scene if you let the person escape instead of killing it.
I hate myself for liking this game. Or I feel like I should, anyway.
Do you guys feel I'm right in tagging this game as "Puzzle" and "Adventure"?
edchuy
You the practice of self-promotion
1624
Yeah, I agree. Since you mention the idea of Dating Sim in your game description, you could also use "Simulation" as well.
I'm not gonna play this game, but anyone who likes it should really go ahead and watch the movie "Martyrs." Horribly demented, very French, very similar in theme.
edchuy
You the practice of self-promotion
1624
I read the synopsis at imdb.com and while interesting, it's probably quite different from this game.
This looks.... fucked up.
*downloading*
Excellent game, I really enjoyed it. Haven't finished it though, will keep playing.
I wrote about my experience on IndieReview, if you're interested, you can take a look:

http://indiereview.tk/index.cgi/reviews/Beautiful-Escape-Dungeoneer-Review.html

Cheers and keep up the great work!
comment=31522
Excellent game, I really enjoyed it. Haven't finished it though, will keep playing.
I wrote about my experience on IndieReview, if you're interested, you can take a look:

http://indiereview.tk/index.cgi/reviews/Beautiful-Escape-Dungeoneer-Review.html

Cheers and keep up the great work!


Amazing coincidence. I had just googled my game and found your review, right before you posted this comment.
Thanks a lot for the review!
Though you might want to consider posting it here on RMN as well. I was gonna show it in a blog post.

About something you said:
Maybe a better solution might be to leave explicit marks on the gauges that exhibited threshold amounts required for a Beautiful Escape.

Well, there is. When health level is below threshold, it goes yellow and blinking. Same for will. If they're both yellow, you get a beautiful escape.
edchuy
You the practice of self-promotion
1624
comment=31522
Excellent game, I really enjoyed it. Haven't finished it though, will keep playing.
I wrote about my experience on IndieReview, if you're interested, you can take a look:

http://indiereview.tk/index.cgi/reviews/Beautiful-Escape-Dungeoneer-Review.html

Cheers and keep up the great work!


Great review! I think you got what the game was intended to be. You probably want to finish the game to see if you'll want to add to it. And definitely, as calunio said, you should post it here in RMN.
Well, there is. When health level is below threshold, it goes yellow and blinking. Same for will. If they're both yellow, you get a beautiful escape.

Yep, I saw that. :) I was referring to something that is visible on the gauges the moment I begin the level, like a line on the gauge or something, so I have a goal to hit. The issue I had with the yellow markers was that I didn't know they existed until I hit it - so I didn't aim for it, I ended up meeting with a lot of game overs. :(

Though you might want to consider posting it here on RMN as well.

Well, I also hold the shameless desire for page hits over at my site as well, so I didn't want the review to be available elsewhere. :P Hope you understand.

But I'll finish the game and see if I can write up my experience in a revised form for RMN. :)
I hope you haven't been getting game overs anymore!
I understand about not wanting to post a copy of the review here. And I really appreciate that you are talking about this game on other sites!
I don't get this. The game run just fine and great if you open it normally, but for some reason it won't appear in the Rm2k3 game list? (i.e. if you try to find/open it via Rm2k3 it doesn't show up).

Strange.
Maybe it's because I renamed the exe file to Dungeoneer.exe. Try changing it back to RPG_RT.exe
comment=31645
Maybe it's because I renamed the exe file to Dungeoneer.exe. Try changing it back to RPG_RT.exe

Thanks, now it works just fine (the title on the top left was "untitled" before I changed the exe to RPG_RT).

Thought it was a case of bad download (or virus) so I re-downloaded it like 3 times.
Just finished it. (Dangit, I should have Edit my post instead)

Damn, it's so friggin bizarre. I guess you succeeded in making me feel intrigued and feel uneasy at the same time.

So far:
the graphics are great. I like the effects and the lighting. The world map could use a bit of a path though. Because it feels a bit random the first time you try to navigate it. It's much better after you get used to it though.

I couldn't manage to get that "beautiful escape" for the very first person, but it gets easier after that (more items). Still, does it really make a difference perhaps in scoring? Also I read that there is a slight change at the end if
you make a beautiful escape for the last one

is this true? because I tried it and there is nothing different from what I see.

Good work, it still gives me a few chills.