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Beautiful Escape: Torment

  • calunio
  • 04/01/2011 12:05 PM
  • 5390 views


This is a project I've been toying with for some time. I always thought Beautiful Escape: Dungeoneer was one of those games that could be ruined by a sequel, and some people shared that perception. But I kept having these ideas storming on my mind, ways in which I thought Beautiful Escape could be a better game, and plot developments that could be interesting for a sequel. So I thought: why not?



The sequel's temporary title is Beautiful Escape: Torment (not in any way related to the Planescape game). The story happens immediately from where the first game ended, and the game's structure is pretty similiar (hunt for victims -> torture them), but with some significant changes:

- Most obvious, graphics. I'm using a graphic style similar to old Lucas Arts adventure point-and-click games. I'm using some rips, and getting some external spriting help. It should work fine because:
- No walking. You don't walk on this game, ever. Except on the "world map", but once you arrive on locations, there are only action choices and dialog choices... somewhat like Sore Losers: Riot Grrrl.
- Different "hunting spots". You can visit many more locations in the city, but there are only one or two potential victims at each place.
- Calendar system. The game keeps track of the passing of days, and it triggers specific events. It's unlikely you'll be able to lure any victim in only one day. But their life gets more dynamic.
- The basic torture system is the same, but you use the mouse to place traps, instead of walking with Verge. There are also a few more torture styles and extre scoring factors, like combos and powering.
- There is a secondary torture minigame. You get this particular victim (plot-related) and lock her in your basement, and she stays there during pretty much the entire game. You get to torture her a bit every day, and this torture doesn't involve placing tiles, but the use of specific devices and TALKING.

I also heard of some script that allows the game to record a gameplay part in flash format. If I find it and get it to work, I was thinking about having the game actually upload torture videos to a website (real SadForSobbers.com?) and have other players rate them in forums, or something. But that's probably aiming too high.

I haven't made a gameprofile for the game yet, and it's possible that I will never make one, because the content of this game is far too heavier than the first Beautiful Escape, and it's probably inappropriate for RMN. I'll post a link once I have a gamepage somewhere else. But I can say this in advance: this game is way darker than the first one. The plot is a little longer, more intricate, the graphics are more well-defined, so it should work.

Posts

Pages: 1
Solitayre
Circumstance penalty for being the bard.
18257
Don't make me be the one to say it.
I'm very excited about this. I love the graphics style.
Solitayre
Circumstance penalty for being the bard.
18257
See Calunio the thing about you is you're actually the kind of person who thinks about this on about twenty different levels and you actually might be announcing this game for real today and the joke is that no one actually believes you. However, I think you overplayed your hand with the "make a website for people to upload their videos" though. That's too hard to swallow, a "door in the face" if you take my meaning.
Yeah, that video recording thing is probably too much, though such script does exist. It is possible. The unlikeliness of it comes from the fact that I would have to RUN a website, which is... nah.

Btw, there's no such thing as "April Fool" in Brazil. I waited until today to post this because it's the birthday of my friend Ícaro, and he's the person who most inspired the character Verge.

It's funny that you guys think this is a joke though. Think I can't pull this off?
Despite
When the going gets tough, go fuck yourself.
1340
Calunio, you have my compassionate support.
If it's a joke I will steal this idea. ;-)
Pages: 1