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How does one function without a grounding within actuality? Without our experiences, what are we really? If not only one's experiences and memory were removed but their entire history within existence was wiped clean, how would an individual cope with being in such a predicament? Would they seek vengeance? Start anew? Cease to function? Would you strive to regain your past life, or gather what shattered pieces remain and set out to reinvent yourself?

Thrust into an apathetic world with no direction and only shreds of hope, a young man is compelled to find the cause of his debilitation and ensure it never happens to anyone again...

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Inspired by the gameplay ideal of Final Fantasy VI and narrative ideals of games such as Xenogears and Final Fantasy Tactics, Damnatio Memoriae is a single-developer exercise in producing multifaceted gameplay mechanics and a deep, engaging story through efficient, streamlined procedure. Utilizing as much softcoding as possible, emphasis is placed on the diversity of game components that can easily be implemented through the RM2k3 engine. Story components stem from many philosophical and psychological underpinnings of contemporary society and I seek to pursue the existential quandaries of meaning, morality, and uncertainty based on my study of these fields.

Being a one-man project, the time and willingness available to devote to it will ebb and flow. However, I am passionate about the storyline components and eager to build a great game from my knowledge of RPGs over the last two decades, so I am quite motivated to complete the project in my free time. As often as possible I will release demos, respond to feedback, and post blog entries to keep those interested informed. So please stay tuned and thank you for your understanding!

Latest Blog

Farewell, Hiatus!

Greetings,

Long time no see! I am happy to say that DM is off hiatus and that I am energetically working toward a first release. The next few culminating weeks of the semester will definitely get in the way, but come May I should have ample time to get a demo out.

I have started to write a working outline to better conceptualize the themes and path of the story I want to tell. It seems that the existential factors of death anxiety, freedom/responsibility, meaninglessness, existential isolation, and love/power that I want to discuss will fit into place well. It should result in a wonderful cocktail of intrigue and unnerving that I hope makes people think as well as be entertained.

Thanks for reading!

~Dylan
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  • docdyl
  • RPG Tsukuru 2003
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  • 05/06/2010 05:39 PM
  • 03/27/2011 01:54 PM
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Posts

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My word this sounds ambitious.
I have no problem with ambitions. This concept sounds decent and there's definitely enough custom stuff to make it unique. Seems like a massive undertaking though, hope to see you preserver.
Thanks for the comment and kind words, Xanedil!

Given that I am going about it at a leisurely pace and have no hard deadlines to meet, I believe that I will -eventually- get it all done. I am really enjoying exploring both the game production components and the story components, so it is not a project I see dying out of boredom. Being a part of the RMN community is also really inspiring me. Now tedium, that may be something that gets to me, but I don't think it will be a project-breaker...
This looks very interesting. Definitely keeping an eye on this one.
Thanks for the support, Myotis! I will do my best to keep your interest.
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