How does one function without a grounding within actuality? Without our experiences, what are we really? If not only one's experiences and memory were removed but their entire history within existence was wiped clean, how would an individual cope with being in such a predicament? Would they seek vengeance? Start anew? Cease to function? Would you strive to regain your past life, or gather what shattered pieces remain and set out to reinvent yourself?
Thrust into an apathetic world with no direction and only shreds of hope, a young man is compelled to find the cause of his debilitation and ensure it never happens to anyone again...
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Inspired by the gameplay ideal of Final Fantasy VI and narrative ideals of games such as Xenogears and Final Fantasy Tactics, Damnatio Memoriae is a single-developer exercise in producing multifaceted gameplay mechanics and a deep, engaging story through efficient, streamlined procedure. Utilizing as much softcoding as possible, emphasis is placed on the diversity of game components that can easily be implemented through the RM2k3 engine. Story components stem from many philosophical and psychological underpinnings of contemporary society and I seek to pursue the existential quandaries of meaning, morality, and uncertainty based on my study of these fields.
Being a one-man project, the time and willingness available to devote to it will ebb and flow. However, I am passionate about the storyline components and eager to build a great game from my knowledge of RPGs over the last two decades, so I am quite motivated to complete the project in my free time. As often as possible I will release demos, respond to feedback, and post blog entries to keep those interested informed. So please stay tuned and thank you for your understanding!
Thrust into an apathetic world with no direction and only shreds of hope, a young man is compelled to find the cause of his debilitation and ensure it never happens to anyone again...
---------------------------------------------------------------------------------------------------------------
Inspired by the gameplay ideal of Final Fantasy VI and narrative ideals of games such as Xenogears and Final Fantasy Tactics, Damnatio Memoriae is a single-developer exercise in producing multifaceted gameplay mechanics and a deep, engaging story through efficient, streamlined procedure. Utilizing as much softcoding as possible, emphasis is placed on the diversity of game components that can easily be implemented through the RM2k3 engine. Story components stem from many philosophical and psychological underpinnings of contemporary society and I seek to pursue the existential quandaries of meaning, morality, and uncertainty based on my study of these fields.
Being a one-man project, the time and willingness available to devote to it will ebb and flow. However, I am passionate about the storyline components and eager to build a great game from my knowledge of RPGs over the last two decades, so I am quite motivated to complete the project in my free time. As often as possible I will release demos, respond to feedback, and post blog entries to keep those interested informed. So please stay tuned and thank you for your understanding!
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