"What!? You... you wanted to be defeated!?"
Back, in 2002, my brother, made a game with the RPGM-2000 engine, entitled Legacy. I even helped somewhat in that game's development. Memorable characters, an interesting story, and it's own sense of humor, it was a gaming experience more people should have access to.
I tried fiddling with the RPGM-XP engine, but the system was set up in such a way, that it would take a miracle of programming genius to pull off in RPGM-XP what my brother did just by checking a few check boxes in RPGM-2000. The task was overwhelmingly difficult for my skills. I dropped the project entirely, and switched to a more reasonable task, a sequel, or, at the very least, a spiritual sequel. It was not meant to be. However, I couldn't shake the feeling that RPGM-VX would make a better platform.
I was right on the money. Not only did I have the tools, more or less, needed for a Legacy remake, I went ahead and did it. With my brother's blessing, no less! While he didn't directly help in the development of Legacy Reborn, his input was most welcome. Particularly about the optional bonus dungeon I inserted.
What I didn't foresee was that this was still a rather "first RPGM game ever" game, and there was no attempt to rectify issues that arise from such an attempt. I'll admit that the wacky creature balance is totally my fault, but I was specifically directed not to mess too much with the mapping.
Other links of interest:
This game's game-thread on RPG Maker Web.
Back, in 2002, my brother, made a game with the RPGM-2000 engine, entitled Legacy. I even helped somewhat in that game's development. Memorable characters, an interesting story, and it's own sense of humor, it was a gaming experience more people should have access to.
I tried fiddling with the RPGM-XP engine, but the system was set up in such a way, that it would take a miracle of programming genius to pull off in RPGM-XP what my brother did just by checking a few check boxes in RPGM-2000. The task was overwhelmingly difficult for my skills. I dropped the project entirely, and switched to a more reasonable task, a sequel, or, at the very least, a spiritual sequel. It was not meant to be. However, I couldn't shake the feeling that RPGM-VX would make a better platform.
I was right on the money. Not only did I have the tools, more or less, needed for a Legacy remake, I went ahead and did it. With my brother's blessing, no less! While he didn't directly help in the development of Legacy Reborn, his input was most welcome. Particularly about the optional bonus dungeon I inserted.
What I didn't foresee was that this was still a rather "first RPGM game ever" game, and there was no attempt to rectify issues that arise from such an attempt. I'll admit that the wacky creature balance is totally my fault, but I was specifically directed not to mess too much with the mapping.
Other links of interest:
This game's game-thread on RPG Maker Web.
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