I would like to introduce my game translated MOSTLY by Pantera from our polish rpgmaker scene. It's inspired by Pacman, The Matrix Movie, Dragon Quest, Chiptune music, and fueled with my ideas.
The game has a funny storyline, a retro atmopshere, but my priority while making it was the gameplay.
The game is based on three segments: normal attack, time attack, and monster attack. Levels feature extra lives to be found and Sword power-ups, similar to Pacmans Power Pellet (the big one, allowing you to eat ghosts).
When you finish a level, points are awarded for the items collected, monsters killed, combos (collecting several items in a row). You lose points for the number of steps you made. You are also awarded gold which you can spend in the shop.
Finishing the time and monster attack segments is not required to finish the game. You are however rewarded for finishing them with a special skill!
The shop allows you to buy skills and devices that will aid you during the game. These are:
Super Dash (avoid enemies while running),
Hyper Jump (cruch enemies Mario style),
Controller (deactivate all traps for a moment),
Teleporter (teleports into a safe place),
Freezer (freezes all enemies), and
Extra Life (an extra chance to beat a level).
A hidden feature, not mentioned in the game is the Matrix Mode - activated by pressing "0", it slows down the world, but not the player (simillar to Bullet Time). It lowers the amount of points you get, but can make you life a bit easier.
Hope you enjoy and please comment!
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- Completed
- X-Tech
RPG Tsukuru 2003
- Platformer
- 05/18/2010 09:00 PM
- 05/23/2019 08:12 PM
- 05/20/2010
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