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~~ What is Altima? ~~

Altima is a simple, condensed RPG of twelve heros fighting to defeat Evil! The entire game takes place on the world map which you have to explore. Your ultimate goal: Find the Holy Grail and Sacred Water and bring them to the Source of Evil and defeat the root of all Evil! Find towns and recruit allies and talk to townsfolk for hints and help to fight Evil. Discover dungeons filled with monsters and aquire the loot within! Dungeons also contain hints on the locations of the two relics you require and the location of the hidden Source of Evil.

The original Altima was made in 24 hours of development time for the Action 52 event years ago. The current version of Altima is an improved version that fixed many issues with the game including more interesting enemies, new skills, and a whole lot of polish the original game never had. All talk that it wouldn't be a complete overhaul like Demon's Gate v1.6 was a total lie because it ended up being way more work.

~~ Features ~~

Explore an open world where your only obstacle is what vehicles you have access to! You can travel by foot, boat, ship, or airship (in glorious faux Mode 7!) on your quest to defeat Evil!

Build your party from twelve heroes scattered across the world. Now once you recruit a party member they're with you for life! You can feely change your party makeup inbetween battles and even if defeated as long as you have heroes in reserve who can still fight you can try again!

Traverse dungeons that are nothing more than a series of encounters. No mazes to get lost in, no puzzles to be confused by, simply enter and fight Evil!

One of the most useless old men in video games!

~~ Credits ~~

Altima is made by GreatRedSpirit
Made in RPG Maker VX by Enterbrain

VX RTP: Enterbrain
Title Screen: Despite
Song Yong: Cecihoney
Enemy Graphics: Wild PD
Window Skins: Yanfly
Transition: Nunatak
Clouds & Icon Edits: GRS

Sounds from VX RTP: Enterbrain
Music & Sounds from RPG Maker Super Dante & RPG Maker 2 (SNES): Shigeharu Isoda & Arisaka M.
Loop Timed by Degica
Vuvuzela from ???, I think I ripped it from a youtube video?

Main VX Backend: Enterbrain
Zealous Engine: Yanfly
Minimap & Caterpillar: Woratana
Mode 7: Unknown 2chan Poster
Map2PNG: Deity & 66rpg.com
Other Scripts: GreatRedSpirit

Latest Blog

Altima Improvement Project

After some IRC fun of egging Tonfa to play Altima and review it (which resulted in making this gameprofile), I decided to go back and fix up some of the issues with Altima that I didn't have time to fix during Action 52. The currently planned fixes are:

1) Get YEZ working completely right. In the initial Action 52 release I screwed up. Some switches+variables YEZ used were also being used by some events and this was having the adverse effect of changing music volumes and changing some gameplay settings. I also never set what elements to show and their icons when viewing a party member's status which would just crash the game before. These are fixed in the current download.

2) Animations! I never set any animations beyond some default database entries. I'm going back and assigning an animation to each weapon, item and skill to help make combat look more interesting.

3) Something else left unfinished were enemy skills and descriptions. I used YEZ because I wanted the ability to scan enemies and most enemies aren't even worth the scan. Everything has a little meaningless description (See BEE(s?)!) but half the enemies are missing the middle combat description. Mostly because half the enemies just attack! I want to fill out the enemy moves and scan descriptions.

4) Not a total rebalance, but based on Tonfa's review I'll probably tweak some encounters and generally try to make combat more interesting. Beyond exploring and fighting there isn't much to do in the game so I'd better make combat better!

5) Writing. Find my spelling mistakes, improve my grammar, and fix poor notes. Finding Korkon Hole can be an issue due to hints being too vague. I'm going to change some so the message is clearer.

6) Fix some script issues! You can get too close to the top and bottom of the map and the airship will drive right into the edge of the map which looks plain silly. The minimap doesn't support wrapping maps at all which I'd like to fix too.

7) Do something RMVX'y with the titlescreen Despite made for me! I'd like to do something more than the 2k(3) titlescreen of "play music, fade in title screen, window with NEW-CONTINUE-EXIT", even just a quick graphical effect. Despite did a great job and I'd like to contribute something to it, like a more interesting game titlescreen!
(I tried making one, it didn't turn out well)

None of these are big projects unlike rebalancing Demon's Gate (oh hi 1.6 patch and your list of shame). I don't want to spent too much time rebalancing the game. It was after all meant to be a 24-hour project and I don't want to slave over balancing everything in a game where you can get the strongest sword in the first 20 minutes.
  • Completed
  • GreatRedSpirit
  • RPG Maker VX
  • RPG
  • 06/03/2010 09:56 PM
  • 01/29/2022 07:50 AM
  • 01/27/2019
  • 94094
  • 15
  • 518



Pages: first 12 next last
who am i and how did i get in here
Can i use the monster graphix?
And who will i have to credit if i do?

Not a bad game by the way... Smart getting rid of the dungeons since most of the time dungeons are just endless walking around... unless theres puzzles. I like puzzles.
The monster graphics are done by Wild-PD which you can download here.
who am i and how did i get in here

OMG theres over 600!

All of that in one map? That's impressive man
It's all one map but it's just a world map. Towns and dungeons are just simple events: Towns give a list of places to visit (bars for random NPC chat, shops to buy stuff, and sometimes there's a third option, like buying a boat) and dungeons are a string of encounters that when you go through all of them (winning the fight or running away) you get a small prize. Basically the bear necessities to try to make a 'complete' RPG in a very tight time frame.
Don't hate me cause I'm Cute :)
Been playing for a little while and enjoying your game.. :)

Only problem I've found so far is the time it takes to move from
one screen to the next.
Such as when done in a shop I hit cancel and it takes FOREVER :( to get
out of that screen and into the next.

I realize this might be petty and the game was made fast but is there
any way to speed up the changing screens ??? :)

Oh man, I completely missed your post. Sorry Linkis!

The map issue was a frustrating thing that I couldn't fix in the original 24 hour dev time. The script draws the minimap every time there's a 'scene' change. In RPG Maker VX a scene is stuff like being on a map, or in a battle, or in a menu, so it would execute this long expensive drawing a minimap code every time you closed the menu. It's really unacceptable to wait that long but I have fixed the issue. I took the download down a while back intended to make a "Original but with some fixes" (like the minimap, functioning music+animations, and some stuff I was rightfully called out for) and a "it is kinda like a real game" version where enemies will actually have some AI. It'll still be a bad game but it might be kinda playable! Just gotta knock it out, be done with it and let it rest in piece.
Good to see this classic isn't forgotten :)
I tried but failed

So I just had to eventually buckle down and power through it and just finish it! It only took... four tries or so?
Played in one go to see how far i can get. A while after i got all the characters the game crashed with an error about the zealous engine. Yanfly plz
Played in one go to see how far i can get. A while after i got all the characters the game crashed with an error about the zealous engine. Yanfly plz


It could be my own problem too. There's an error.log file generated when the game crashes, I'm curious what crashed so could you please send that to me?

On the plus side, if the auto save works you hopefully didn't lose too much progress!
oh i didnt expect a fast reply (since im usually lurking the bottom end of RMN's database there usually isnt any replies) so i dont have the game anymore. It's a simple RPG but balance was pretty good for how far i got.

I was using mostly the first 4 guys i got (hero, guard, healer and witch) But i switched out the guard for Elrod the monk since the guard didnt have much offense options. After a while i also switched out the hero for the loose cannon and not soon after the game crashed (i think it was during a battle)
Well I hope you enjoyed what did work! I'll have to try and find what caused the crash at least, thanks!

e: Do you remember what you were fighting or what dungeon you were in?
This is the greatest gameprofile on RMN
The TM is for Totally Magical.
"Explore by airship! (Boats no longer also fly)"

This is probably the greatest thing ever said on RMN.
"Explore by airship! (Boats no longer also fly)"

This is probably the greatest thing ever said on RMN.

Sometimes the stories from game dev are way more interesting than the results of game dev!

This is the greatest gameprofile on RMN

My favorite part is the clouds go left or right based on the width of the browser (aaaaaaaaAAAAAAAAAAAAAAAAAA)
i dont really remember what it was, however im betting its probably because i played too long in one session.

I cant say the same for this gamepage though, as fancy as it is my computer starts whining when im on this page :(
Ah shit, must've gone too far with the CSS then. I turned off the animated clouds, hopefully that makes the page treat your computer better!

edit: Gotta Ctrl+F5 to refresh the CSS though
Pages: first 12 next last