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Foundation Complete



^^Yes, the image is dark. It's night time xD

Anyway, after rebooting into MV, i am finally.... FINALLY ... finished all the foundation work ... Character Designs, Database stuff, Storyboarding, Graphics organisation, Music, etc, etc... to the point where i can actually ... MAKE THE GAME! .. That is if i can put in enough time to actually make it. >,>

In a weird way, even though I've been working on this never ending project in some way or another since 1999, or this 2nd game since 2002, i think it was only a few days ago that the RPG Maker system itself finally matured to the point where i would be satisfied with the game i could make.

I was always dogged by the 320 x 240 limitations of RPG 2003 ... and XP was better but lacked the built in side view battle system and i never really knew enough about scripts at the time... and VX (Ace) seemed like a step backward ... so it was only really with the release of MV and Yanfly's hard work at realizing the full potential of it that i found myself with a platform that would make the game i wanted to make at a level of quality i could be satisfied with.

So here i am so many years later, in a position where all i really have to do is make the game...

I still honestly don't know if it will ever come to be ... it's so complex to make ... Even a 34 x 19 map (1600 x 900 resolution) takes me several hours to design ... since i'm using prerendered floors to get away from tiles, and using the doodads plugin + per pixel movement + region pass-ability + several dozen other plugins and i've got 25 pages of nots to remind me what the plugin commands are for stuff xD ...

And since i've drawn up the whole thing in advance i am certain that i will need to be really creative to keep the game under the systems 1,000 map limit if i ever finish the game, which i'll release in Chapters either way or else it truly will never stand a chance. I guess if i go over the limit there are ways to deal with that so i'll cross that bridge later...

But if it takes me 10 hours per map x 1,000 maps that's 10,000 hours to make this thing reality... and so the quandary.

How will it ever happen?
I still don't know, but... i'll keep plugging away and see.