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Current Battle Screen... WIP
  • rabitZ
  • Added: 06/13/2010 04:32 AM
  • Last updated: 04/25/2024 05:15 PM
  • 2232 views

Posts

Pages: 1
HOLY CRAP those bees are HUGE!
rabitZ
amusing tassadar, your taste in companionship grows ever more inexplicable
1349
comment=33978
HOLY CRAP those bees are HUGE!

haha... the protagonist battlers are not to scale...
It seems like you're trying to make it so, since he's facing the monsters. Like PS.
rabitZ
amusing tassadar, your taste in companionship grows ever more inexplicable
1349
comment=36385
It seems like you're trying to make it so, since he's facing the monsters. Like PS.


hmm... what should I do, then?
should I just get rid of the battlers entirely? (But I think there has to be some battler graphic for the stattus effects to display, right?)
or should I just make the battlers face front?

My fear is that with normal sized battlers, the screen will become over-cluttered...
I'll have to see what I can do =)
rabitZ
amusing tassadar, your taste in companionship grows ever more inexplicable
1349
ok... I'm trying to improve the battle screen...
I've added some gauges for HP and SP, and replaced the small sprites with Icons that change according to which class each character is...
comments/suggestions?
rabitZ
amusing tassadar, your taste in companionship grows ever more inexplicable
1349
comment=37353
I really like the icons idea, it is fairly unique (or as unique as you can be with a front-view layout). The poison effect looks really good over the top of those icons, too. Nice job.


Thanks, Fallen-Griever! You're right, it's not too easy to be unique using the Default Battle Screen, but since it's my first game I didn't want to waste too much time learning to implement another battle system.

We'll see how everything turns out with this.
Pages: 1