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Version 1.03 Now Available!

  • Pasty
  • 02/08/2014 12:25 AM
  • 407 views
Version 1.03 Released!

I'm pleased to be able to drop Alcarys Complex v. 1.03 for Windows, Mac OS X, and Ubuntu Linux. Trial versions are posted to the Downloads page.

Notes

  • Linux version (the Linux trial is posted to the Downloads page)
  • Due to changes in the Game Maker Studio data structure format, save files from 1.02 on non-Windows platforms will not be able to be loaded into 1.03. E-mail help@modestarcade.com if you're a 1.02 OS X user who's desperate to continue their game from where they left off and I'll convert any saves you provide me to the 1.03 format on my end.
  • This version fixes a fatal error at startup on Windows XP.
  • This version is signed for Gatekeeper on OS X, so it won't tell players that the app is "damaged" and that they should send it to the trash. ._.


This is a major update that contains the following additions and fixes:

  • This version fixes a bug in New Game + where SP spent on stats didn't carry over.
  • Pressing the Secondary key (X by default) while in the main menu will toggle between objective data and the location bar.
  • The walking speed has been increased to 5 pixels/step from 3 pixels/step.
  • Players can now take the Political Map off the wall in Corvallis's bedroom, granting them a map in the very beginning of the game where it's the most useful.
  • The value and frequency of Angela's paychecks has been increased dramatically.
    AP gain is now twice as fast.
  • Lomah's skill flow has been changed to make him more useful in combat.
  • The following bosses have been rebalanced: Quon, Ansariyah, Magma Golem, and Arista. In addition, Supercritical's payout algorithm has been rebalanced so that it's easier to make money in the initial plot periods (where it really counts).
  • Dexterity calculation has been changed across the board, and the changes should make all skills a LOT more powerful. For damage, the calculation takes half of the base damage on its own and makes a calculation with the other half that is based on the user/target DEX ratio. For healing, the calculation is now user DEX multiplied by target DEX divided by 10, and the base healing value is added to the total.
  • Some skills have been changed in order to make them more useful: Differential and Judgment (Attlas) now work differently, and the scope of Hawkeye (Angela) has been changed to affect all allies.
  • Behavior of Corrosion and Photosynthesis have been changed to tie them to VIT and DEX, respectively.
  • The Lingua status effect is no longer gated by towns. Lingua now wears off after 75 status effect check counts (approximately ten minutes)
  • Scene 12 has been rewritten to reframe its central conflict.
  • Lujan Bordh's discount coupon now takes 50% off instead of 10%.
  • Staying at an inn now resets the death timer of everyone in the party back to 15 seconds.
  • A heat wave effect has been added to desert environments.


For the complete fixlist, see http://www.modestarcade.com/docs/ac/bugfix.txt.

As always, let me know if you have questions or comments.

- Johnathan