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Demo now available!

  • Pasty
  • 06/25/2010 12:41 AM
  • 267 views
Hey, I just wanted to say that the demo's now available. I feel dirty crossposting content from my site, so I'll just say that there's some stuff over here and I'll write something original for this blog instead.

Tiered Status Effects

Status effects carry up to three grades of severity, one being the lowest and three being the highest.

Poison: Target gradually loses HP.
Stun: Target is unable to move or issue commands. A good hit will often knock a target out of this state.
Sleep: Target is unable to move or issue commands.
Blind: Target is unable to see, and is more likely to miss when attacking.
Slow: Target’s movement speed is decreased.
Confuse : Target is confused. If the Party Leader is confused, the movement controls will become scrambled.

I just want to elaborate a bit on the tier system.

When you inflict (or are inflicted with) a status effect, the level inflicted is usually random, with a few exceptions. One of these is that since Corvallis uses a non-lethal weapon, he doesn't do damage - he inflicts Stun instead, and the level of stunning corresponds with the amount of hits. If you hit a target three times, expect level three, etc.

For embedded skills and most other ways of inflicting status effects, the level is random. I'm thinking about adding some items that will give the player a higher chance of producing a desired level, especially for slow, because level three slow stops the target.