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And We're Back!

  • Pasty
  • 12/05/2012 07:50 PM
Well, I didn't expect this to be the circumstance that brought Alcarys Complex back to RMN, but here we are.

A couple things:

  • You can get the game two ways (right now): you can buy it direct from modestarcade.com, or you can buy it on Desura for a lower price. If you liked what we did and you'd like to support our future endeavors, please buy directly from us - we get more money that way. If you just want the game, you can get it on Desura for less.
  • In the year we've been gone, we ran a successful Kickstarter campaign, redid the soundtrack completely (there's a sample on the Video page), and released a PC version of Alcarys Complex, with an OS X version on the way. We've changed a lot - and so has the game. Check out the trial here. The trial wall's very generous - you can play up to 1/3 of the game before you hit it, so let us know what you think! We love feedback, both positive and negative.
  • We're still open-sourcing all the code used! Check out the Alcarys Engine here. Sometime later, I'm going to deconstruct the engine layer by layer and submit a boatload of tutorials and articles for designing an RPG in Game Maker. The blogs on the Alcarys Engine game page will be used for that purpose, so subscribe to Alcarys Engine if that's something you'd be interested in.
  • If you feel like we're missing something on the game page, feel free to let me know. Content's going to be mostly focused on postmortem, with a few posts if we end up on a new platform or some other newsworthy thing happens. Technical aspects of Alcarys Complex will be provided on the Alcarys Engine game page.

To speak more generally, I feel like it's up to me to prove that this isn't just a naked cash grab and that I'm here legitimately. I worked on this game for years, I loved doing it, and I just happen to be selling it in order to fund future projects. If that offends you, I'm sorry, but it's not going to stop anytime soon.

Thanks for your support and patience.

- J


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WHOA wow wow. two tails? that is a sexy idea...
yeah, i think generally people can look at a project if they follow game design for an x number of years you instantly understand just by how a game is formulated if there is honest work and effort involved. don't need to prove anything old friend.

pretty crazy dude, seeing you work off and on throughout gw history and finally finished a commercial video game after it has expired. it's kind of cool and sad at the same time because so many cool dudes with great ideas came from that place and now they're all scattered.

i'm actually kind of curious as to what you have planned after this game, though.
thanks, i'm glad to be done, finally :)

i mean we're all scattered but it's not like we don't recognize and communicate with each other. i feel like it's just kind of cool that we have this ONE THING that we all have in common, like it's some dumb secret internet club that doesn't exist anymore but we keep the key to the door around anyway hoping that it'll turn enough tumblers elsewhere to feel a bit of what we felt back then. it's never gonna happen but it's not like the people themselves ceased to exist.

also, i have a general idea of what i want to do next, but i don't really feel like i'm on sure footing right now. i'll need to figure some things out before i take a step in any direction.
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