• Add Review
  • Subscribe
  • Nominate
  • Submit Media
  • RSS

Okay, but boring

  • Darken
  • 01/26/2009 09:11 AM
  • 638 views
I'm going to make this review short, because this game made me snore.

The story starts out with this whole philosophical rendering of dreaming. I was hoping it'd be some cool RPG where you go inside peoples dreams, and their dreams a dungeons with themes based off their personalities. Kind of like Psychonauts. Well, that's what it should have been. Because it's far from that.

You play as a robot Damian (and when I say robot, I mean in the character and speaking sense). Actually, everyone in this game is a robot because they have absolutely no emotion. Sure later on at one point there is a slight hint of emotional response to what happens in the story, but that's not saying much.

So anyway, you play as Damian, who with his friend and little brother are going through a cave to... find answers to this dream Damian's been having or something. But then! They find a door, and it magically transport them to another world. Now you maybe wondering, what does all this magical stuff have to do with dreaming? Well this game's hook seems to be that there are two worlds (yes Cliché coming through, bear with me). If you dream, your soul basically ascends to the other world. Damian however has entered into a lucid dreaming state.. even though his body isn't in his native world? Fuck, this story makes no sense. Not in a way that it's too complicated, but that it's poorly constructed. It's basically a typical save the world (well two worlds) RPG coated with this whole dream theme that isn't integrated well. At one point you got to go inside the king's dream, but there was no dungeon at all, just an easy mode boss fight. I bet you anything this game could easily be done without the whole dream concept.

Later on you find out that Damian had forgotten about everything and used to be friends with the main villain who is trying to destroy both worlds with his dark army of minions. Why? Because he is evil, I guess...

After this I started to lose interest. None of the characters have any conflict within themselves, they all agree with each other, help each other, care for each other, and all with no greedy incentive as if the world was perfect. With such a world socially perfect like this, you start to wonder just how easy it is to save it. Oh yeah, the main characters saving the two worlds was a spoiler, but I'm sure you figured that out already.

So, the story sucks? What does it have left? Game play? There is never a reason to NOT spam attack. Eventually you might get skills that do more damage than the attack, but since most monsters die in one or two hits, whats the point of wasting 0.5 seconds selecting 'Skills' and going over to the skill I want to use when I could have just pressed the confirm button at the speed of The Godhand thus making the ATB go a second faster than it would if I had used the skill in the first place? I see where the author is going when he adds in skills that blind, poison, or silence the enemy, but none of that means shit if the enemies aren't strong. Point is, make the enemies stronger and worth silencing/poisoning/blinding. Otherwise ATTACKATTACKATTACKATTACKATTACKATTACKATTACKATTACKATTACKATTACKATTACKATTACKATTACKATTACK.

Now for graphics, sound and presentation? It's alright, nothing that shows the author is a beginner, but neither does it show him as an expert.