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On the continent of Sera, power has been evenly split between three nations
for decades. Reins, an industrious nation in the north. Balkia, a shining star
in the deserts in the south, and finally The Nobungian Union, a group of
allied tribal states in the east. War raged between all three nations, until
the Nobungians buckeled under pressure and agreed to peace. Despite that,
the feud between Reins and Balkia has continued for an additional 20 years.
Few people today even remember what caused the war to begin with, making it
a pointless struggle. Both the Leaders of Reins and Balkia are too bitter to
seek a ceasefire, and will not stop until the other nation is destroyed. While
they slowly destroy each other, the Nobungians sit and wait.


Our story begins with a young Reinian soldier named Lucian, injured on
the battle field from a stray arrow to the leg. Lucian has been sent home,
where he will finally be reunited with his love, Kira. Kira is the daughter
of one of the most respected men in Reins, Darius. He is the Head Captain
of the Knights of Rein and has held this position since the mysterious
death of the last man to fill this position, Gabriel.


The very same night of Lucian's return, a sinister force has returned to
Reins, one that was thought to have been destroyed long ago. A force
that seeks vengeance upon Darius, and will drag both Kira and Lucian
into conflict. Lucian and Kira's reunion is going to be cut short, and
Lucian is about to be thrust upon a dangerous journey. A man who thought
he was finally free from fighting is about to learn that his struggle has
only just begun.




The Game Features:
-Sideview Battle System and some special battle features, including being able to steal items from enemies
-Lockpicking Minigame for getting to secret areas or opening certain chests
-Large Party System, with up to 8 members total in the final game
-Multiple Sidequests that can allow you to receive secret weapons and even a secret Party Member.
-Stealth scenes
-Deep Storyline with a unique and varied cast of Characters, as well as some unexpected plot twists
-25 Hours of Gameplay! Over 500 maps and 125 monsters.
-Half of the music is non-RTP, as well as many graphics
-Lots of Puzzles
-Learning Curve, with easy battles early on and very difficult and strategic battles later in the game.
-'Easy Mode' for new rpg players. Allows you to skip battles so you can progress the plot.
-Read Me file with party member strategies, tips and a list of element efficiencies.

Latest Blog

Bloodsphere v.2.0?

Hey guys! I have been thinking about updating the game again, with more major changes this time (thus making it v.2.0). Most people seem to think the game is too hard so I wanted to tone down the difficulty, primarily by lowering encounter rates and changing item prices/gold drops. I also think I want to boost the defense power of armors because I have heard from players they dont make much difference, but that is something that would require testing for balance, something I really dont have alot of time with right now. So would anyone be interested in a new Bloodsphere with those changes? Or interested in testing this stuff to make sure I dont make the game too easy with my balances?
  • Completed
  • Alex898
  • RPG Maker XP
  • Adventure RPG
  • 07/07/2010 07:25 AM
  • 11/06/2022 06:53 AM
  • 05/22/2011
  • 391827
  • 111
  • 11468

Posts

Heres the order you activate the books:

1. A Scream at Midnight
2. Nathan's Slumber
3. Valiant Tyjak
This looks really good!
Great job Alex898, downloading now!
Mini Review (WARNING MAY CONTAIN SPOILERS)

I just completed the game.

I don't know if there are multiple endings or not, but wow! Very good (and unexpected) that you would kill off a major character at the end.

A few (minor) notes

1) The place where you have to fight the leader of the cat people, if you go back into the cave, you have to battle her again. Thankfully i had saved nearby so it wasn't that big of a deal

2) Most towns all the locks on the doors are locked and un-pick-able. It'd be neat to know a bit more about the residents of the town and maybe find some more chests or things hidden in bookshelves or the like.

3) Most places it's pretty clear where you can and cannot go, because you simply can't access places. But a few places that you CAN access, you can't go anywhere-- it'd be neat to use those areas to have places that you could go for more hidden areas

4) Character abilities: Why some of the characters stopped getting special abilities. It'd be neat to be able to buy more moves

5) Battles: some of the battles were really tough -- and 1 or 2 was even tougher than the final battle. Also running from battles was pretty hit and miss. A few times I ended up with a TPK because the monsters wouldn't let me flee. Also, the drops on the monsters seemed pretty random. Some monsters in some areas always dropped X, while the same monster in other areas dropped nothing.

6) Stores: not all stores had the same selection, and so i had to go back to previous areas in order to get things I wanted.

7) Costs (1): I felt that some of the equipment costs were not in line with the protection/ damage that it did

8) Costs (2): I felt that some of the special abilities weren't in line with the damage that they produced.


Graphics 8/10 The graphics were consistent. The only problem i had was towards the end with the black scree covering. I could hardly see anything.

Music N/A (I never keep the speakers on while playing)

Plot 9/10 some parts of the plot took a bit too long to unfold and could have been discovered other ways (still VERY good-- in fact on par w/ final fantasy)

Character Choice 6.5/10 Once I got the "idea party" it seemed useless to have the other characters. It would have been neat for the finale that the monster was so big that all the party could have been playing at once (one party of 4, another party of 4, and the monster's turn)

Puzzles 7/10 Most puzzles were pretty well balanced between being challenging and fun, though there could have been a few more for my tastes.

Dialogue: 9/10 Most of the dialogue was to the point without confusion.

Bonus points: + 7 Different weapons doing different things, different characters having different skills. Mini games aplenty. Good puzzles. Not often seeing the "game over" screen due to TPKs.

Other missed opportunities: -5 overall In some games you can jump, that would have been a nice ability in this game. It also would have been nice have all characters have the ability to do damage to all enemies without constantly having to buy bombs. It would have been nice to have more "elemental" weapons that could have increased the characters elements somehow or gave different options for skills

Overall: 8.3/10




Thanks for the review Jear! I'm curious as to who your 'idea' party was because some characters did end being a higher tier then others (at least I noticed that on my playthrough). Lily, for example, is very situational. She is amazing against elemental enemies but not as useful in other fights.

Also thanks for pointing out that glitch with the cat lady, I will be sure to fix it up.
author=Jear77
Music N/A (I never keep the speakers on while playing)

You know, us music types take offense :)

I have to say though, I agree with almost everything said in thie mini review (With the exception of the music which was fine) I am truely enjoying the game so far, and I can't wait to see something else from you Alex, great job!
As far as the music goes, no offense meant ;-) I just don't care to listen to music when playing most games. Some of the battle music for final fantasy 7 being the exception (and most battles aren't that epic to warrant *that* type of music).

My ideal party was the Lucian, the genius kid (Zane?) , Lily, and Aireon. The reason I kept Lily in the party all the time is because she is the only character who could (after she got her X element #3) affect all enemies. Also the non-elemental damage was nice.

I didn't use Boyd at all, but was able to add him to my party. I guess I'm not much into buffing (not that it really was necessary). I kept plenty of remedies on hand (some of the symbols I couldn't quite figure out what they were supposed to be for, so I ended up using a remedy when something cheaper might've done), and had the bombs to even things out a bit when things got too hairy.

Two last points: In the cave with all the cat people, there was a door that couldn't be opened besides door that led into their lair. Was the key that broke able to open the other door as well?

When splitting the party to decide to go left or right, it would've been nice if the other chest was able to be accessed afterwards (of course you'd have to risk fighting more monsters...) or the general automatically took what was inside and offered it to you or something.
I'm glad your ideal party was different from mine :). I guess that means that each of the characters is strong enough that people will pick their parties based on what skills benefit their play style.

Hmmm, I'll have to see about the door. I don't remember having another unaccessable door in that cave. If I add more things to the game that could be a cool secret area to add though :)

I sort of wanted to make the player have to make a tough decision at that part with splitting up. Whatever you decide to go, you can't get the opposite chest.

I'm quiet impressed with this game. Altough I'm actually at chapter 10 (Not sure, the one where you enter Nobungian Territory), getting killed by mushrooms is very... weird.
Unfortunally, the generic battles have been really hard. You have to go over large fields, and I really can'`t fight every enemy encounter... But fleeing is really hard:
"Failed!""Failed!""Failed!""Failed!"
Oh my God...

Well, could you tell me which level the player should be at each chapter? Would be really helpful to have a little Guide.


Ps.: My team
Lucian
Selena
Aerion
Lily
Thats around the midpoint of the game so I would say around level 30. Level 60 is about where you should be at the very end of the game, but the level limit is up to 99 in case someone wanted to level up more times so fights would be easier.
author=Alex898
Thats around the midpoint of the game so I would say around level 30. Level 60 is about where you should be at the very end of the game, but the level limit is up to 99 in case someone wanted to level up more times so fights would be easier.


...
I bet the tempel guardian recently and my average is 20...


By the way, I wanted to ask you several things:

First thing is where you get the inspiration for the names from. Those names looks very exotic.

Second thing is a little critic:
Lucian Classname is somehow wrong. A Dragoon is a swordwielding infantry unit who use horses for transport.
A better name would have been "Guard" or "Sentinel".
Same for Aerion, I would have prefered the name "Swordmaster" since all these edgy Skills remind me of the Swordmaster class in Fire Emblem. And a Knight is actually someone using a horse, or?

Third thing I like is:
The Battle System!
I have seen many custom Battle Systems recently, yet many of them only contains bashing till enemy dies. You did a fine Job with the elemental Affinitys.

Which take me to fourth:
The Spells some physic classes can use are actually senseless. Commonly, using "Double Poke(or Slash?)" costs just 100 and do more Damage than "Fire"
It's pretty easy for magic to get too much weight. In D&D after 5th level, the level of magic damage does compared to how much damage physical damage classes can inflict is skewed towards magic users.

Balancing magic and physical damage is very difficult. It also makes a difference if the enemy is more damaged by this element or that. For instance, it would be strange if a creature of fire was immune to ice / water damage, and a creature of ice or water wouldn't be affected by fire/ lightning damage. Here: http://www.wellofmemories.com/Aether%20Torrent/World/elementalism.html is one author's take on how it all shakes out.
LEECH
who am i and how did i get in here
2599
author=Bikriki
author=Alex898
Thats around the midpoint of the game so I would say around level 30. Level 60 is about where you should be at the very end of the game, but the level limit is up to 99 in case someone wanted to level up more times so fights would be easier.
...
I bet the tempel guardian recently and my average is 20...


By the way, I wanted to ask you several things:

First thing is where you get the inspiration for the names from. Those names looks very exotic.

Second thing is a little critic:
Lucian Classname is somehow wrong. A Dragoon is a swordwielding infantry unit who use horses for transport.
A better name would have been "Guard" or "Sentinel".
Same for Aerion, I would have prefered the name "Swordmaster" since all these edgy Skills remind me of the Swordmaster class in Fire Emblem. And a Knight is actually someone using a horse, or?

Third thing I like is:
The Battle System!
I have seen many custom Battle Systems recently, yet many of them only contains bashing till enemy dies. You did a fine Job with the elemental Affinitys.

Which take me to fourth:
The Spells some physic classes can use are actually senseless. Commonly, using "Double Poke(or Slash?)" costs just 100 and do more Damage than "Fire"


Dragoon, yes in RL its a guy on a horse, but play final fantasy. Its not.
And knight has nothing to do with being able to use a horse... (i think)

Well the class names is a minor complaint. At most I could be lazy and pull the "They have different meanings in this universe!" card I guess.

The spells for physical classes not doing much damage is due to their low INT. In order for physical classes to do lots of magic damage you will need to use INT orbs on them to boost their INT.
author=Alex898
Well the class names is a minor complaint. At most I could be lazy and pull the "They have different meanings in this universe!" card I guess.

The spells for physical classes not doing much damage is due to their low INT. In order for physical classes to do lots of magic damage you will need to use INT orbs on them to boost their INT.


I predicted you will say this "Different Meanings" thing.

Interesting, I never used INT Orbs on physical units so far. I thought it would be better to give them to pure magical units to increase their power. Of course only with this kind of orbs. Usually, I use orbs to push weaknesses.
This game is very good. I really enjoyed the story.
The game play is great, except one thing, I noticed, the battles with the soldiers and Marco were harder than later battles in the game...but other than that this game is great...
I think this is on purpose. The soldiers probably are supposed to be higher in rank or something.
rabitZ
amusing tassadar, your taste in companionship grows ever more inexplicable
1349
I'm still playing this hehe!
the evasion rate in the random encounters is a little too high for my taste but it's definitely an interesting story so far! I hope to finish a review in less than 10 days...
Thanks! Yeah I even tried to raise the encounter rate (I think on most maps it's 40 steps) but even then random encounters can still be a pain. My next RPG Maker game I'm doing non-random battles (And I know how to actually event them now the way I wanted them so this will definetly happen)
well as time went on, you kept killing (or at least seriously maiming) the low level guys. Eventually they'd have to send out stronger and stronger troops to deal with the threat... at least that's my view on things.