This RPG Maker game has been in the works for almost 10 years. It has gone through so many iterations that I've lost count how many times I've restarted over this RPG.
As of the current variant, you are now a lone character summoner who can hire up to seven different mercenaries to join your crew. You can swap them in and out of your party as you please, provided you have the money to do so. Each mercenary is a specific class and only you can decide the best setup for your character party.
The majority of the game is free-flowing story, similar in nature to Morrowind or Oblivion. There is a main plot thread, but you can choose to follow or drop it as you please. When finished, this will most likely be the last RPG I'll make. I'm going to finish it one of these days!
Features will be expanded upon later in the Feature pages but they include:
- Open ended gameplay with seven different characters you can hire.
- Loot system
- Summoning system
- Blue Magic system
- Thieving system
- Alchemic system
- Enemy Card system
- Joint Magic Sphere system
- Restockable chest system
- Three major guilds to join: Fighters Guild / Mages Guild / Thieves Guild.
- And more!
There is a lot of ambition in this RPG. And over 10 years, it definitely shows I've been slowly, but surely working on it. Perfecting and fine-tuning it. It is still far from over. But the main core mechanics are done and all said features above (minus the guilds, since those will be built alongside the maps and events) are basically finished and implemented. I'll even include a few mini-games or two in there at the tail end of production when I know for sure the game is going to be completed. I'm pretty busy, so check back every now and again for more info.
As of the current variant, you are now a lone character summoner who can hire up to seven different mercenaries to join your crew. You can swap them in and out of your party as you please, provided you have the money to do so. Each mercenary is a specific class and only you can decide the best setup for your character party.
The majority of the game is free-flowing story, similar in nature to Morrowind or Oblivion. There is a main plot thread, but you can choose to follow or drop it as you please. When finished, this will most likely be the last RPG I'll make. I'm going to finish it one of these days!
Features will be expanded upon later in the Feature pages but they include:
- Open ended gameplay with seven different characters you can hire.
- Loot system
- Summoning system
- Blue Magic system
- Thieving system
- Alchemic system
- Enemy Card system
- Joint Magic Sphere system
- Restockable chest system
- Three major guilds to join: Fighters Guild / Mages Guild / Thieves Guild.
- And more!
There is a lot of ambition in this RPG. And over 10 years, it definitely shows I've been slowly, but surely working on it. Perfecting and fine-tuning it. It is still far from over. But the main core mechanics are done and all said features above (minus the guilds, since those will be built alongside the maps and events) are basically finished and implemented. I'll even include a few mini-games or two in there at the tail end of production when I know for sure the game is going to be completed. I'm pretty busy, so check back every now and again for more info.
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Turning it in...
Darkflamewolf
17 post(s)
- 05/30/2021 08:00 PM
- 3184 views
- Production
- Darkflamewolf
RPG Tsukuru 2003
- RPG
- 07/10/2010 04:55 AM
- 06/29/2022 05:01 PM
- N/A
- 209215
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