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Progress

  • Hatch
  • 10/02/2014 01:27 PM
  • 1009 views
It's been a while since I've posted here, but a wave of inspiration has hit me and I'm working on the game once more, this time for good. Part of it may have been from playing the truly fantastic Metroid 2 remake demo at http://metroid2remake.blogspot.com.ar/, seriously check it out! Corey is spriting again, adding some new frames for Tabby using a computer, and soon we plan on adding ledge grabbing and dashing abilities as well.

I have cleaned up the code a good bit and added in fully configurable keyboard and gamepad controls. Tabby's physics have been tweaked, she's no longer as fast and floaty and should be easier to control. Water physics have also been added.

Next up on my todo list are making events/cutscenes into the engine and finally getting platforms and entity collisions working 100%. I also want to add in at least a couple more enemy types. Once that is done I'll be comfortable enough to release a feature preview demo, to gather feedback for a more full blown release.

Maps are still the limiting factor on content, and though I am starting to get some help in that area, if anyone feels comfortable enough in ikaMap's editor to help me out I certainly won't turn down the offer! Anyone truly interested in the development of this game should check out https://code.google.com/p/mannux/, the wiki contains a preliminary mapping guide and additional design ideas. I still have to fully flesh out the remainder of the game world, paths, order of items, etc. But the pieces are coming together at last... :)

(Sorry for the formatting of this post, apparantly my phone eats line breaks for breakfast. Will fix when I'm back at a computer)

Posts

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Glad to hear it! Good luck.
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