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Community Project!

The Hole is now a community project! Just submit maps with an event that has comments saying where it ties in, and i'll add it in! I think this is the first community RPG with battles!

Posts

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Corfaisus
"It's frustrating because - as much as Corf is otherwise an irredeemable person - his 2k/3 mapping is on point." ~ psy_wombats
7874
Oddly enough, I don't think that we should be responsible for handing you a storyline, or else it might as well be a community project.
Corfaisus
"It's frustrating because - as much as Corf is otherwise an irredeemable person - his 2k/3 mapping is on point." ~ psy_wombats
7874
Oddly enough, I don't think that we should be responsible for handing you a storyline, or else it might as well be a community project.
Corfaisus
"It's frustrating because - as much as Corf is otherwise an irredeemable person - his 2k/3 mapping is on point." ~ psy_wombats
7874
Sorry about that, I tripped posted due to internet connectivity issues.
Actually, I'm updating this to a community project. Can you spread the word, Corfaisus?
Marrend
Guardian of the Description Thread
21781
It's strange, but I was thinking of doing a community game that used the database (characters, items, skills, etc), but there were questions I couldn't answer with ease. Such as:

If this is a community game that actually uses the database, how would the database itself be handled? Wouldn't it have to be agreed on before hand?

How would the database be distributed to future newcomers? Would it be a compressed file that developers would need to download?

What kind of custom (meaning non-RTP) resources can be used? If they can be used, is there any guidelines as to how large should such files be?

What, exactly, is your role for this game? Are you the lead designer, or what?
My role is supervisor, lead designer, and produciton manager. I also created the first 3% of the game, so we're going to continue from there. I'll be also taking submissions for database items via PM on this blog post. The game will be RTP, Kaduki, and generated because who knows how many people will submit stuff? It would be kinda hard to do a source search and credit all the graphic makers. Also, what's gonna happen is that people would submit via PM to me, and i'll compile it into one file, and make an RTP included version for those who don't have VX.
My role is supervisor, lead designer, and produciton manager.


In other words, the person who clicked 'New Project'?
Kinda, but basically think of it this way: The game is a movie. I'm the director & producer, all the people that submit are the actors.
Marrend
Guardian of the Description Thread
21781
I'll be also taking submissions for database items via PM on this blog post.


This works to some degree. Such as a map that requires no switches, a critter entry, or basically anything that doesn't need to look at the database. But what about a map with treasure scattered all over the place? Wouldn't the map designer want to know what the possible items are? What about a map that's crawling with encounters? Such a feat requires knowing what the possible monster parties are, which means knowing what monsters are out there, and their possible items drops which, in turn, means knowing what the item database looks like. You don't want people just tossing you maps whose encounter/treasure intent is one thing, but the "master" database says something else! At least, I'm assuming you want some kind of consistency?

This is why I think Befuddled Quest worked, and has become something of a community series. The only things people have to worry about is making awesome puzzles. They were assured that switches would be disabled and variables would be set to 0 upon entering/exiting any given room. There were no encounters or treasure to be had, so there was no need to alter the database. Ever.

My role is supervisor, lead designer, and production manager.


I'm looking at Corfaisus' response to your initial post. Perhaps I'm assuming too much from it, but the original content of your blog post was probably something to the effect of asking other people for story ideas. A lead designer should have a some vision of what the game is about. If you don't have that vision, I doubt people will want to get involved.

On a different note I thought, "The Hole" was a reference to a Black Hole. I was expecting a sci-fi setting. After looking at various other screen shots, the game has more of a fantasy feel to it. What ideas I have for either scenario are rather nebulous, at best, but my thoughts are tending more toward the sci-fi.
It's .1% sci fi since if you visited earth during the time the game takes place you would find yourself on a hunk of rock resembling the moon. Also, Marrend, if you are saying all the complications,why don't you take the role of co-supervisor, co-lead designer, and co-produciton manager?
Marrend
Guardian of the Description Thread
21781
I'm somewhat involved with this project, but I'll see what I can come up with.

Since it seems I'm getting involved in this, +1 subscription.
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