• Add Review
  • Subscribe
  • Nominate
  • Submit Media
  • RSS

Known Bugs

I'm putting these up on the gamepage so people will stop reporting the Item bug. The following are some bugs that have been discovered during players' experiences with the game:

1. Event Script Error (Item Not Referenced) - This is one that keeps popping up continuously. It usually pops up if one tries to use the "Apple" command in certain battles. I've tried to fix this but I'm not sure how to. I don't know what causes it, as the event command references no item at all Also, the bug is not consistent. Some players get it. Some players don't. It is difficult to replicate and usually only shows up once through an entire playthrough of the game. If you wish to avoid this bug, you can avoid the Apple skill completely. It is not a very useful skill and can be replaced early in the game.

2. Direction Bug - Crystalgate and another player found problems with Leo continuously facing the same direction after the balloon mini-game in Chapter 5. I was unable to replicate it myself, so I'm not sure what causes it.

3. Swim Bug - Mellytan encountered this. If you try to sprint in between diving into the water and hitting the water, the Phasing gets screwed up. To avoid this, avoid pressing Shift while diving.

4. Mapping errors - These seem to be purely aesthetic and don't affect the gameplay in any way.

5. Attacking one's self/Random attacking - This is caused by trying to select Roll before trying to select a skill like War Cry or Snarl. The game glitches for the next turn and the player attacks a random enemy or himself. It is caused by RM2K3 limitations but is quite rare.

6. Trick fails to work - For a "Roller" battle, Leo's Trick command does not work. The command simply does nothing and the game goes on as normal. This is caused by my forgetfulness to copy the Trick command into that specific battle.

7. Rock Targets may strike twice - In the Impy Caverns, the imp rocks may hit Leo twice. This is caused by RM2K3 limitations.

8. Speed glitches - These may or may not occur. it is most likely to occur when encountering the Eye in the Marooned Matey. However, any speed glitch can be fixed by simply pressing the '1' key.

Posts

Pages: 1
Is there some event that disables menu access?
Right after Daisy joins your party, I went back to see if I had missed some item, and realized the menu doesn't open anymore. Perhaps I triggered something I shouldn't have by backtracking in those maps?
Could you access the menu after getting her? Or only when you backtracked?
I didn't think of opening the menu right after I got her, so I can't say for sure when this happened, but it's between that map and the second room in the cave.
Would it help if I uploaded my savefile?
No need to do that. I'm checking through the event codes. The only times I disabled menu so far is in the intro and just before you meet Darwin, both times I re-enabled the menu after. So I'm not sure what could have happened there. Did you save before it happened? Would you mind it again and see if it happens?

P.S. Are you playing it on the editor? To my knowledge, "Shift"ing through all the dialogue while test-playing on the editor may mess up some events.
Yeah, unfortunately I saved at the black cat in the cave right before that fight.
I'll start again and check if that happens again.

EDIT: nope, I don't have 2k3 so I can't access test mode.
Ok, I discovered how to reproduce this bug. It actually can happen before the first fight with Daisy, so that has nothing to do with this.
In the second room, if you start shiftrunning, and then go back to the first room, you can't access the menu, and if you go to other rooms you can't access the menu as well.
This is however reversible by talking to the first savecat in the first room (the other savecats don't do the trick), after you talk to him, the menu's accessible again.
Ah! Thank you very much for your observations. I'll take note of this!
Little precisation, shiftrunning has nothing to so with this, it's the actual entering in the first room that disables the menu.
So probably something in the transfer event is causing this?

Btw, sorry I just talk about the bugs, but I enjoyed what I played so far!
No problem - this blog concerns the bugs, anyway!

Which first room? The save cat room?
Yep, that one.
Pages: 1