Hello everyone, I figured I was due for a blog entry and should explain what comes next and what is being worked on. I've restructured the plot a bit and so I feel like the demo needs to go a bit farther in before it just drops off at a random spot. The player should be more into the story development and characters (and let's face it, depending on how much free-roaming the player does he or she really won't get the real second character for an hour or two in). So cutting the plot soon after that just isn't going to flow. Plus, wouldn't you like to get a third character and get really involved before it all goes down?
-Monsters no longer drop gold AT ALL (Unless there is a reason for them to have a few pieces, a.k.a. a thieving goblin). They only dropped a few pieces before as I figured getting twenty gold from a bear never really made any sense, but I figured I should just transcend the typical nonsense RPGs completely and make it somewhat more realistic. Monster drops have always been in the game, so the player will make plenty of money selling them (As before).
-New areas for the initial country are in the works, (I know there are already a sufficient amount and other continents should be prepped for areas) but as the "water themed" nation I feel like Larcia needs some more water themed places and I have a lot of ideas to elaborate upon (Pirate's cove, anyone? Skeleton pirate monsters? Sounds like fun!).
-The Mountain trail, a previously unfinished area, has been completely mapped out and its puzzle is essentially done. Now to just add monsters and plot events!
-I'm converting most of the battle character sets to animations. Most of Ephren's and Match's already were animations, but not all of them (Which caused an occasional little graphics glitch whenever it switched from animation to character set). They are just so much more pretty when you're not restricted to three frames of repeating animation. I've already redone a new character's idle position and just for fun she now pounds her fists every now and again. + character depth?
-As I said in a previous post, MUCH of the Npc dialogue has been double checked and fixed up. A bunch of it is a lot more relevant and just plain better than what was there.
-Cyria's done again, but I think slower computers MAY STILL have a problem with it occasionally (It probably doesn't help that there are still ~1500 events per both maps). I should probably just convert the water events to a common event that checks terrain and so on as per what Dragonheartman recommended. Will do.
-I was being stupid before not realizing that half of my battle pages could be within one! I went from 20 pages to 9. Not too shabby.
Thanks for taking the time to read, and thanks for following this project!