Descension is a graphical roguelike created with RPG Maker VX.
"Roguelike" is an old-school PC gaming term for any dungeon crawling game that is randomized to provide a different experience each time you play. Traditionally, roguelikes offer only one chance to get it right every playthrough, so the enjoyment of the game depends on replay value. A good roguelike is suspenseful, exciting, and full of surprises. With Descension I have tried to capture this feeling in an RPG Maker game unlike any other.
Descension features completely custom graphics (hand-drawn animations and icons to come in later releases) and a custom soundtrack by talented ambient trackers Binary Beats and Cold Warning. The game is built on Omegazion's fantastic roguelike battle system script and every effort has been made to use it to its fullest potential. Not only that, but the dungeon itself is completely randomized, picking each floor from a wide selection of hand-crafted floors ranging from spacious rooms to claustrophobic winding labyrinths.
This demo only scratches the surface of the variety and surprises the full game will have in store. Furthermore, the demo only consists of one mode of play. The full version will feature a longer quest, more classes, more items, more monsters, more traps, more floors, more maps, more...everything! But until then, give this demo a try and please give me any input you may have! I have an open door policy on constructive criticism.
"Roguelike" is an old-school PC gaming term for any dungeon crawling game that is randomized to provide a different experience each time you play. Traditionally, roguelikes offer only one chance to get it right every playthrough, so the enjoyment of the game depends on replay value. A good roguelike is suspenseful, exciting, and full of surprises. With Descension I have tried to capture this feeling in an RPG Maker game unlike any other.
Descension features completely custom graphics (hand-drawn animations and icons to come in later releases) and a custom soundtrack by talented ambient trackers Binary Beats and Cold Warning. The game is built on Omegazion's fantastic roguelike battle system script and every effort has been made to use it to its fullest potential. Not only that, but the dungeon itself is completely randomized, picking each floor from a wide selection of hand-crafted floors ranging from spacious rooms to claustrophobic winding labyrinths.
This demo only scratches the surface of the variety and surprises the full game will have in store. Furthermore, the demo only consists of one mode of play. The full version will feature a longer quest, more classes, more items, more monsters, more traps, more floors, more maps, more...everything! But until then, give this demo a try and please give me any input you may have! I have an open door policy on constructive criticism.
Latest Blog
Production Update
BrokenAesop
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- 08/19/2010 02:51 PM
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- Production
- BrokenAesop
RPG Maker VX
- 08/06/2010 08:14 PM
- 03/07/2018 08:54 PM
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