As a forward, this was the first game I have actually released. I decided I was unhappy with the combat in the end, due to having some mechanics I don't agree with now, but I had put so much time and work into it, I thought I could at least share this part with the community. Maybe it'll inspire someone else.
Devil Star is a humble, medieval RPG set in a world in strife. A mad necromancer scours the continent, looking for a powerful object known as the Devil Star.
+ Utilizes a fully custom menu, equipment, and battle system.
+ Tactical gameplay is encouraged with an easy-to-learn battle system.
***The game is currently in beta, and this is only the first part. Please excuse the assortment of fonts used for the tooltips, the game is currently being reworked significantly.***
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You begin the game controlling the ranger/mercenary Lorcan Blackstone and his cohort, Rain Starfire, druid of the earth.
Lorcan Blackstone
Combat Abilities: Bow + Arrow and Short Sword
Some example abilities are as follows:
+ Quick Shot: Fires an arrow at an enemy, causing physical damage. (Can strike flying enemies)
+ Bane Arrow: Fires an arrow, dipped in poison at an enemy, causing physical damage and leaving them poisoned for several rounds. (Can strike flying enemies)
+ Chill Edge: Slashes at an enemy with an icy blade, causing physical damage and leaving the enemy slowed for several seconds.
+ Vigour: Lorcan focuses his combat prowess, increasing the damage of his next few sword attacks.
Rain Starfire
Combat Abilities: Protection Magick and Natural Magick
Some example abilities are as follows:
+ Prevent: Reduces damage from the next physical attack.
+ Protection: Increases armor for several seconds.
+ Fissure: Opens natural vents beneath all enemies' feet, causing fire damage to the enemy party.
+ Combustion: Natural heat around an enemy intensifies and explodes, causing fire damage.
The combat system uses a very non-traditional approach. There is no standard 'Attack, Magic, Item, Defend.' Instead, each character has access to the party's inventory, the ability to refresh themselves (regenerating HP/MP) and access to two completely unique trees of abilities. Each tree has 6 abilities which totals out to 48 total abilities. Each character may also have two accessories equipped at one time. Mix and match accessories to maximize your battle prowess!
Characters generate Stamina as the battle flows and when a character has reached 100 Stamina, they may act. Each command uses a different amount of Stamina, so balancing your Stamina usage is important.
Devil Star is a humble, medieval RPG set in a world in strife. A mad necromancer scours the continent, looking for a powerful object known as the Devil Star.
+ Utilizes a fully custom menu, equipment, and battle system.
+ Tactical gameplay is encouraged with an easy-to-learn battle system.
***The game is currently in beta, and this is only the first part. Please excuse the assortment of fonts used for the tooltips, the game is currently being reworked significantly.***
-------------------------------------------------------------------------------------------------------------------------------------------------
You begin the game controlling the ranger/mercenary Lorcan Blackstone and his cohort, Rain Starfire, druid of the earth.
Lorcan Blackstone
Combat Abilities: Bow + Arrow and Short Sword
Some example abilities are as follows:
+ Quick Shot: Fires an arrow at an enemy, causing physical damage. (Can strike flying enemies)
+ Bane Arrow: Fires an arrow, dipped in poison at an enemy, causing physical damage and leaving them poisoned for several rounds. (Can strike flying enemies)
+ Chill Edge: Slashes at an enemy with an icy blade, causing physical damage and leaving the enemy slowed for several seconds.
+ Vigour: Lorcan focuses his combat prowess, increasing the damage of his next few sword attacks.
Rain Starfire
Combat Abilities: Protection Magick and Natural Magick
Some example abilities are as follows:
+ Prevent: Reduces damage from the next physical attack.
+ Protection: Increases armor for several seconds.
+ Fissure: Opens natural vents beneath all enemies' feet, causing fire damage to the enemy party.
+ Combustion: Natural heat around an enemy intensifies and explodes, causing fire damage.
The combat system uses a very non-traditional approach. There is no standard 'Attack, Magic, Item, Defend.' Instead, each character has access to the party's inventory, the ability to refresh themselves (regenerating HP/MP) and access to two completely unique trees of abilities. Each tree has 6 abilities which totals out to 48 total abilities. Each character may also have two accessories equipped at one time. Mix and match accessories to maximize your battle prowess!
Characters generate Stamina as the battle flows and when a character has reached 100 Stamina, they may act. Each command uses a different amount of Stamina, so balancing your Stamina usage is important.
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