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While relaxing on a peaceful afternoon, Mega Man gets word that the ancient robot museum has been ransacked and precious copies of old Robot Masters are being stolen and revived to do battle once again! Mega Man teleports over to the museum to put a stop to this dastardly plan and find out who is behind this nefarious plot!
This game will features quite a few levels (20 to be exact) with 10 full Robot Masters to choose from initially, rather than the original number of 8. Features of this game will include:
-20 levels with 1 secret level included!
-3 rush upgrades: Rush Coil/Marine/Jet
-7 more upgrades to find that either increase your health per item, reduce damage, give you a one-shot invulnerability to spikes, let you exit a level early or slowly recover health and more!
-Tons of alternating and branching paths per level giving you full freedom how to best tackle any one level!
-3 Bounty Hunters who pop in randomly throughout the 10 Robot Master stages, its up to you to finish them off right then and there or fear facing them once again in the final stages where they will be harder!
-Classic movements including: jumping, firing, sliding, mega buster charging, etc.

Latest Blog

Megaman: Revenge of the Fallen Abridged - Released!

And you all thought it was an April Fool's prank?!
Yes, the Abridged edition is now out for download and play. Basically, there was a huge backlash from a variety of people who said the levels were too long, the checkpoints too sparse and in general the game being just exhausting to play. So...I made a separate version with these features:

-20 Shortened levels
-No alternate paths
-No permanent checkpoints since all levels are normal length
-No MM Killers in the main stages (a big gripe for difficulty)
-MM Killers in Wily Fortress only (as a result, their weaknesses do less damage)
-All upgrades can be found on the main level paths

Enjoy this 'cut' version of the game which is released completely separately from the original. There will be huge swathes of gameplay cut out as a result of these changes and people who play this version will not see the final chase scene in Wily 8 since keeping it in would have kept the stage more or less the same length. If you want the full experience, play the original, if you want an abbreviated version, try this one instead! Either way, ENJOY EVERYONE! :D

Posts

I already downloaded & beaten Mega Man Unlimited. Looking forward to playing this too. About how far along are you?
We are done with the core game, its now about finishing the side stuff, cutscenes, bug testing, polishing, and adding the 100 room challenge. So...yeah, pretty darn close.
Also if you liked Megaman Unlimited, try out Mega Man Rock Force. A underrated gem of a fan game that went under the radar recently.
author=Darkflamewolf
We are done with the core game, its now about finishing the side stuff, cutscenes, bug testing, polishing, and adding the 100 room challenge. So...yeah, pretty darn close.
Also if you liked Megaman Unlimited, try out Mega Man Rock Force. A underrated gem of a fan game that went under the radar recently.


Thanks for the heads up, I'm downloading Mega Man Rock Force now. Hope your game gets completed soon.
How hard has it been to program this? I been wanting to make my own megaman game.. something different though... with wide screen and slightly more detailed graphics.
I played Rock Force, that was a good game, wondering how long you've got left of the project?
Isrieri
"My father told me this would happen."
6155
When are you guys going to finish this so I can review it and complain that its way too hard?
When are you guys going to finish this so I can bug you into making a standalone Mega Man level editor/game creator ala SMBX?
Since you're asking for new testers, I just have to volunteer! I've only recently found out about this fan game, but I am a huge Mega Man fan and would love to help test it. I'll PM you later.

Edit: Woops, wrong spot.
Well Billybo, since you've already played Unlimited and Rock Force, and you are now testing this game, how does it compare? Barring the fact there isn't a lot of custom art and graphics in this one.
author=Darkflamewolf
Well Billybo, since you've already played Unlimited and Rock Force, and you are now testing this game, how does it compare? Barring the fact there isn't a lot of custom art and graphics in this one.


I think I'll leave my explanations to my recorded LP when the game is released. Although it holds up incredibly well, I must say.
Max McGee
with sorrow down past the fence
9159
how the fuck do you slide? I have been trying fruitlessly to figure this out for really much longer than I'd care to admit. unless I am missing something it is not in the controls menu or anything...and you can't reach the controls menu from the game so I've had to quit to check back like ten or twelve times now and rewatch the load bar fill and grrrrrrrr

this is me right now: >:(

Edit: Okay, I figured it out. That was some avoidable annoyance/frustration. Anyway I...have a confession. I suck at the megamanz. My megaman skills have decayed greatly since the era of the SNES it seems. Anyway seeing as I only made it past the intro stage after dying ten times, I don't think I'm going to review this because it would just be an unrated review with a bunch of cussing. I don't even think that it's that hard I'm just fail at it.

I definitely was not having fun but I can't hold that against the game. It does seem to be a faithful recreation of the old skool megaman experience. It's just that both my tolerance for frustration and megaman's ability to survive brushing up against pointy objects are both much too low for me to enjoy playing this.

Edit 2: Spike-Man would be the most powerful robot master of all because touching him would just make you instantly Die.

oh final thought the intro feels like four times longer than it needs to be. it's just too much exposition like...we get it, megaman, dr. light. dr. wily. we've seen this song and dance before, we know how it goes. just like you don't need to expound upon bowser kidnapping the princess and why that's bad, I think you can reign this in.
Dash: Hold Down and press Jump. It's well known to fans but not to neophytes.
Thanks for your honest opinion, and I'm happy you actually spared the time to try it.
Hey, just wanted to say I played and (mostly) beat the game one last time Darkflamewolf. As a tester, it was pretty neat to see all of the changes from the beta version from now. The new version had an extreme level of polish and I want to say well done to both you and jman!

I didn't die much, and I got all items, until the last level. For some reason, my old favorite level from the beta became my least favorite and I think I forgot to how to get past it. When I made it past the part with the spike ceiling, Dr. Wily just kept on coming and crushed me, even if I attacked him.
Wait are you talking about during the autoscroller or during the fight in the next room when you reach the dead end?
Right after the it stops autoscrolling and you're supposed to attack him. He just kept on going and ran over me and nothing damaged him (well I can't say nothing, but Knight Crush sure didn't phase him).
I can't actually reproduce this bug. So not sure where its coming from. He should roll on screen, stop, the life bar should fill up and he should go into his attack routine for his 'boss' fight. Not simply keep rolling and barrel you over.
Just a note, but for some reason the sound is a bit...buggy?
I mean the sound effects are there, it's just that it's severely laggy, and that it keeps coming on and going off.
Also Side note, how do you upload a profile pic that fits?!
I can't jump while charging my buster and walking to the right. When I'm trying to walk to the left and charging, I can jump.
Is it only me?