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What if? (Original Robot Masters)
- 01/11/2015 04:47 AM
- 1280 views
This video is a big 'What if?' for Megaman: Revenge of the Fallen. What if we actually had a spriter at the crucial time we needed one to give us new bosses to fight and stages to gawk at? What if we got a music artist to create custom music for such awesome robot masters? For one, the game would NOT be called Revenge of the Fallen, but rather Megaman Unleashed. Why? Because, there is a key mechanic that would be introduced that would change how you play: you not only get the weapon from the Robot Master you defeat, but also claim their soul and become them. Thus unleashing the true potential inside Mega Man. (there is another story point...but I won't spoil it...just in case) So there are two aspects to each weapon, there is the actual weapon itself and how its utilized, THEN there is the actual 'being' the robot master and all the abilities it infers. I hope everyone enjoys this hypothetical concept pitch. I had fun making it.
Note: I am using Mega Man X level footage to demonstrate the 'type' of level theme I'm going for; it does not necessarily mean it would have been in MMX graphics or format.
Volt Blaster - Electrical discharge that shoots straight forward and is the horizontal length of three Mega Mans. Upon contact with an enemy, if there are other enemies nearby, they will also arc the electricity and take damage from the blast. If it hits a wall, it'll charge along the ground in either direction for a time.
Volt Blaster Movement - Can plug into socket surge protectors and refill your energy. Can also plug into mainframe outlets in installations and travel along the electric currents to open up doors and remove obstacles. You are also resistant to electrical hazards if you got the weapon energy left to protect yourself.
Ice Lance - You may fire the lance straight forward and anything it touches will be incased in ice and can serve as a temporary platform. If you are jumping, it'll fire at a downward angle and shatter into multiple shards striking any enemies nearby.
Ice Lance Movement - You can pole vault over high cliffs and obstacles with the aid of the spear. You are also immune to sliding on slippery surfaces.
Overburn Surge - You stop time in its tracks and move at your own pace; all enemies and platforms stand still while your weapon energy ticks down. You can jump further during this time and can stop the effect at any time. Once time resumes, all enemies you touched during the surge are immediately destroyed due to your insane speed.
Overburn Surge Movement - You can utilize the inherent speed the surge supplies by jumping over large gaps you couldn't normally. Your normal walking and sliding speed is also increased.
Saber Wall - A collection of swords circle around your body warding off any and all attacks on your person. You can fire them off individually at angles for minor damage or fire them all off straight ahead of you for massive damage.
Saber Wall Movement - The wall can protect you from falling environmental damage that would otherwise kill you on contact. Your speed is somewhat slowed down with Saber Wall active.
Mirage Haze - You can summon a copy of yourself to move into uncharted territory. Anything it strikes with its body is instantly destroyed, however you lose the current mirage. You can them swap places with the mirage when you've reached the destination you strived for.
Mirage Haze Movement - You can use the mirage to shift down into sand and slip into tiny cracks in various floors to explore alternate paths and hidden alcoves.
Homing Anchor - A anchor is fired out and bounces along the ground. Depending on the nearest enemy, it will alter its jump height higher or lower so that it will strike that enemy on its next bounce. The anchor will bounce back, altering its bounce height as it does so, if it misses the enemy the first time.
Homing Anchor Movement - You can swing out an anchor to attach to various knobs and poles in the environment to swing across deadly spikes or other obstacles that other weapons can't get you across.
Sonic Flush - When targetting is activated, time stops as you place a targeting cursor on the enemy of your choice. Upon release, a fast blast of water will shoot out from your cannon and strike that target. Otherwise, you can shoot out a long stream of water that you can control its up and down movement as it travels across horizontally.
Sonic Flush Movement - You can propel yourself through the water using puffs from the flush, effectively swimming through the water.
Scorch Burst - A blast of fire expands above you and explodes in a violent concussive blast. Errant flames are thrown outward at various angles, anything they touch burns.
Scorch Burst Movement - Can utilize explosive fiery blast while in the air to perform a mid-air dash. Flames wreath your body protecting you from harm and hurting the enemy during this. You are also resistant to fire hazards if you got the weapon energy left to protect yourself.
Like what you see? Well, we 'are' thinking of making a brand new game franchise separate from Mega Man where we could actually Kickstarter it and make a commercially sellable game. All these designs would have to be reworked to fit the new story/plot format, but they would most definitely be the 8 primary villains of that game. However, unless there is enough interest in such a thing, this will only remain a concept pitch video.
Final Note: For version 1.4 release of Megaman: Revenge of the Fallen, alongside fixing all currently reported bugs, adding D-pad support, making sure the Mega Buster goes through weak enemies and other issues, we are looking into adding a kaizo difficulty mode. That is all.
I would definitely love to sprite for such a project. Let me know if this actually happens and I'll send you samples of my work and stuff.
Well, if this generates enough interest and we manage to get a few spriters, musicians, and programmers, I can lead the team from a creative standpoint and build level designs myself as well as produce the basic AI patterns for bosses and enemies. That is where I excel at in game design. We can actually kickstarter this and we all stand to make a profit by the end of it, but until such time, this is only a pipe dream concept pitch.
That looks really interesting. Regrettably I can't offer anything in terms of support right now. Monetary or otherwise. If I had the cash though I would definitely support this project. The world NEEDS more Mega Man.
Double post...hate it when that happens.