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Over 2 years in the making, the first full group collaboration quest has finally been completed. Lost Isle takes you on a journey to a deserted island where the formal inhabitants have suffered a catastrophic event and all that remains is the dead and the decaying. A sinister story unfolds the further you explore the island and evil secrets are revealed as you get closer and closer to the true evil that is conspiring against you. You will travel through ghost towns, graveyards, swamps, forests, volcanos, wastelands and canyons in your search for answers and a way off this haunted island. With one gigantic world to explore, five huge dungeons, an entire island-wide cave system, many misc. dungeons and catacombs to explore, optional Triforce pieces, 36 pieces of heart, myriad of shields and potions, hidden secrets and lurking ghosts; this adventure will test your very limits as an explorer. Only the true intrepid players will see the quest through and claim the much -deserved ending. This is Lost Isle, you have been warned adventurer!

Story: You (as Link) have crash-landed on a seemingly deserted island out in the middle of the ocean. With no real reference point to indicate where exactly you are in the world, you have no choice but
to explore the island and find some way of getting off of it and back to the mainland. But it appears that there was once a civilization here that was thriving, but all that has turned to dust and dead bodies. Undead and foul creatures fill the villages and take shelter in the woods and creep through the dark corners of the island. What could have caused this great catastrophe and is this great evil still
alive and well as you explore the very land that it destroyed? Welcome to Lost Isle...

You can find the ZC Build needed here to play it:
www.zeldaclassic.com
Furthermore, if you need help running the engine, feel free to ask the friendly folks at www.purezc.com. They will be more than happy to help you out!

Latest Blog

Version 1.1 Update!

After a long time in coming, there is a version 1.1 update! With various bug fixes across multiple levels and overworld maps. Nothing too major. In fact, unless you were personally aware of specific bugs fixed, the entire update will be pretty transparent to you. It plays pretty much the same. However, on the new RC 2.50 release of Zelda Classic engine, this quest has been updated to run better on that engine with minimal bugs encountered. So re-download again and enjoy!
  • Completed
  • Darkflamewolf
  • Peteo (Dungeon Designer and QA.)
  • Zelda Classic
  • Adventure
  • 08/18/2010 03:52 AM
  • 03/01/2023 07:32 AM
  • 08/19/2010
  • 165315
  • 27
  • 4194

Posts

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don't think about it. weapons that are made neither big nor small, can be used immediately.
This is absolutely the greatest Zelda Classic Quest ever created.*

No other ZC Games will ever compare to this games success.
Even though their community keeps trying, it just never tops the serious and stunning nature of this quest.

This game is Truly a masterpiece.
Those are probably as a result of version mismatching with my quest. Those glitches did not exist when we tested it on the Lost Isle ZC build AND the 2.5 version of ZC. If you try playing it in other versions, I can't guarantee any amount of success with the quest. Also, there are arrow bag upgrades to increase past 255.
The hit box collision detection needs tweaking, while playing the game I am swinging the sword at enemies and some of them such as the skeletons don't react at all or just walk into me when I enter a different screen.I have the new version of the game and the map is very confusing to read at times for me. There is the sword technique that you can buy for 260 arrows, how come the arrows cap out at 255 for me? I really want to play your game Darkflamewolf but, these bugs/glitches in the game need to be fixed when you get some downtime please. If you would like, I can happily be a beta tester for the games that you create. Thank you for taking time to read this!
Well, if you're going to judge the game by its game page colors....that's sad. :-/
author=Clyve
This page hurts to look at.

my thoughts exactly.
OH GAWD THE POOP BACKGROUND
Too late! Bwhahahaha! Exclusivity denied! :)
Isrieri
"My father told me this would happen."
6155
NO! I LIKE MY EXCLUSIVITY!
Ratty524
The 524 is for 524 Stone Crabs
12986
Hey Darkflamewolf. I wanted to let you know that RMN has Zelda Classic among our list of recognized game engines on this site some time ago, so you can update your project page to show that it's made with Zelda Classic instead of Custom.

Just putting that out there. It would be great if the engine page would show games like this, instead of just solely Isreiri's. xD
Zelda Classic has been around for years and I'm pretty sure Nintendo IS aware of it. As long as you don't intend to make money off of said quests built with this engine, I do not believe they will mind.
Hey Darkflamewolf Its a nice game you created! But i want to ask do you have to ask Nintendo for permission to create this game? I am trying to create a fan-made game as well...
The thing is that if someone thinks something is an issue, to their eyes it is. Ratty had no idea about the arrows or whatever else you had to deal with so to him that was an issue.
There's no reason to call him out for pointing out things that he thought needed fixing, especially since he was just trying to help. Feedback, even the kind that makes you frustrated, especially when politely put and detailed, is a great thing and should not be rejected or scorned.

And I assure you, while a good game profile can draw people in, as long as the content of the game is worthy it won't send them away. Sometimes it's hard for people not used to CSS to create a decent looking game page. If you're that worried I'd suggest just changing the green to something that doesn't clash as much with the blue links.
Oh don't get me wrong Wolfie (and Ratty), I am not telling Ratty to stop posting here. I just felt like he should concentrate on real issues in the game if he wants to help us as game creators, but seems that some issues were caused by ZC and that's not Ratty's nor our fault.

Anyways, hopefully Ratty will find his way through the game. Would be very happy to see if his opinion on the game changes as he gets further. :)


Also, Wolfie, you really should do something about the look of this page. The colors are god-awful if you haven't noticed... Is your intention to drive possible Lost isle players away by hurting their eyes with these awful colors? O__o
http://www.youtube.com/playlist?list=PL16C3A960A3E25AED

That should help you immensely. The description of each video even covers what items, etc. will be acquired in that particular walkthrough video.
Ratty524
The 524 is for 524 Stone Crabs
12986
I'm using 2.50, and graphical glitches seem to occur when I play full screen as oppose to windowed, but that's beyond your control.

I guess the arrow issue is understandable if that was the case. The latest engine seems to separate the two, though. :P
Are there any walkthroughs of this game? I'm getting pretty lost... on Lost Isle. :)
Possibly with the version of the engine you are using. The 2.50 version of ZC seems to play this pretty flawlessly at this point. As far as Peteo goes, let Ratty have his own opinion for Pete's sake! It is his opinion and I value it as much as any other. He is trying to be constructive in his own way and I appreciate him still remaining that way despite some slams against his critiques. So by all means Ratty, continue what you were doing.
As for the whole stupid arrow thing, there were several reasons:
When you use an arrow, it actually decreases your rupee count. Can't really stop this since its hard coded in the ZC engine and was actually how it was in the original Zelda. 1 arrow = 1 rupee.
So to account for this strange loss of rupees, we made the 'currency' arrows instead and you find arrows and use them as proper ammunition. They are also the currency of the undead islanders since rupees would mean little to them but there could be a variety of uses for arrows.
That's my explanation and I'm sticking to it!
Ratty524
The 524 is for 524 Stone Crabs
12986
Just wanted to take back something. I just noticed that the game's graphics look completely different when I play this game in windowed mode, instead of fullscreen, and there are less graphical glitches that occur, too. Is that an issue with the engine?
Ratty524
The 524 is for 524 Stone Crabs
12986
author=Peteo
Ratty, I always welcome constructive criticism with open arms and I'm sure Wolfie does too. However, your comments aren't constructive. It seems to me you're just slamming the quest for the sake of doing so and making things up (like the color issue).

I don't make stuff up. I'm relaying straight from my experience of this game so far. It could be just a bug on my end, since Darkflamewolf's and your version of the game are apparently different (to which I don't understand why its this way), but in some cutscenes there is a black background behind the text and sometimes there isn't. When there isn't, the color of the text blends in with the color of your tileset, making it harder to read. Not impossible, but hard.
author=Peteo
For example, what does the game's currency have anything to do with the quality of the game? (There's no money in the game for the simple fact that everyone on the Isle is dead.

You're right, it's not a major factor in this game, but it's still misleading. I'll state this again: you are making a Zelda game. In every other Zelda game in existence, arrows are used for ammo, not currency, yet you have NPCs in this game that will buy your arrows for items. Sure it doesn't hugely impact your game, but it's still not good design.
author=Peteo
Lost Isle is more like the old Zelda games instead of the new games that hold your hand and are ridiculously easy. We wanted to make a game that is for people who can appreciate a good challenge, so yes, the game is challenging, and it is not for people who want to have their hands held the entire time. We wanted Lost isle to have a mysterious feel to it, not just throw everything at the player's face at once.

I don't recall playing any Zelda game that held your hand and are easy (then again, the only Zelda games I've played are the first game, Link's Awakening, Minish Cap, Link to the Past, and Ocarina of Time... And I've only beaten Awakening and Link to the Past). Almost every Zelda game has elements of exploration and less-than-obvious secrets, which you seem to have gotten down with this game.
And quite the contrary... You did kind of throw everything at my face at once. You introduced enemies that are difficult to avoid right off the bat (the crabs), and you sent me through a whirlwind of confusion with the story of the undead town and the search of the sword. I don't know about that, dude, because most Zelda games I've played have a very well-paced difficulty curve.
author=Peteo
Also, I cannot believe how people miss the obvious clue in the beginning of the game when the crab takes your sword away and goes to the right. Still some people wander off to the left and complain they can't find the sword. I just don't know what to say about that... >__<

I did take that clue, and then it lead me towards two paths: the grasslands and the cave. The grassy area looked more open and safe compared to the cave, and even when you first take a look in that cave, it doesn't look obvious enough that there is more than one room at your first look. I don't see the point in denying the player basic defense mechanisms at the start anyway, especially when the enemies in this game can beat you to a pulp very easily.

...But again, I'll talk more about this once I play through more of the game.
@Peteo - I'm going to be playing it through a second time then posting a review on here. I'll go into more detail on there after a second look at things and seeing if I just missed something that should have been obvious from the design.

Also, the guy in the avatar is Dero, from the German band Oomph!, from their "Gott ist ein Popstar" music video.
Ratty, I always welcome constructive criticism with open arms and I'm sure Wolfie does too. However, your comments aren't constructive. It seems to me you're just slamming the quest for the sake of doing so and making things up (like the color issue). For example, what does the game's currency have anything to do with the quality of the game? (There's no money in the game for the simple fact that everyone on the Isle is dead. Also, it is Lost Isle, not Hyrule). I appreciate you trying to play the quest and trying to find things to improve, but so far you haven't really come up with anything that can be taken seriously.

Lost Isle is more like the old Zelda games instead of the new games that hold your hand and are ridiculously easy. We wanted to make a game that is for people who can appreciate a good challenge, so yes, the game is challenging, and it is not for people who want to have their hands held the entire time. We wanted Lost isle to have a mysterious feel to it, not just throw everything at the player's face at once.

A bit more about the game's difficulty - I have no idea why certain people are having a lot of trouble with this game. In Lost Isle you just have to pay attention and try out stuff. It may seem cryptic to some that are not used to the older Zelda games, but the stuff in the game really isn't hard to figure out. See an odd statue? Well that should ring your alarm bells to try some items on it. "Hmm, wonder if my sword works on this... no... how about bombs? No, weird... hey I have arrows too, oh yes that worked!" And if the combat is too challenging, learn how the enemies/traps behave. And sometimes it's not a bad idea to go looking for heart container pieces to make your heart count raise.

Also, I cannot believe how people miss the obvious clue in the beginning of the game when the crab takes your sword away and goes to the right. Still some people wander off to the left and complain they can't find the sword. I just don't know what to say about that... >__<



Travio, I'm glad you're enjoying the game as you proceed and I am interested to hear the things that frustrated you the most in the game but also the things that were done well in your opinion. (Also, who is that guy in your avatar, seems so familiar to me, hmm....?)
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