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Over 2 years in the making, the first full group collaboration quest has finally been completed. Lost Isle takes you on a journey to a deserted island where the formal inhabitants have suffered a catastrophic event and all that remains is the dead and the decaying. A sinister story unfolds the further you explore the island and evil secrets are revealed as you get closer and closer to the true evil that is conspiring against you. You will travel through ghost towns, graveyards, swamps, forests, volcanos, wastelands and canyons in your search for answers and a way off this haunted island. With one gigantic world to explore, five huge dungeons, an entire island-wide cave system, many misc. dungeons and catacombs to explore, optional Triforce pieces, 36 pieces of heart, myriad of shields and potions, hidden secrets and lurking ghosts; this adventure will test your very limits as an explorer. Only the true intrepid players will see the quest through and claim the much -deserved ending. This is Lost Isle, you have been warned adventurer!

Story: You (as Link) have crash-landed on a seemingly deserted island out in the middle of the ocean. With no real reference point to indicate where exactly you are in the world, you have no choice but
to explore the island and find some way of getting off of it and back to the mainland. But it appears that there was once a civilization here that was thriving, but all that has turned to dust and dead bodies. Undead and foul creatures fill the villages and take shelter in the woods and creep through the dark corners of the island. What could have caused this great catastrophe and is this great evil still
alive and well as you explore the very land that it destroyed? Welcome to Lost Isle...

You can find the ZC Build needed here to play it:
www.zeldaclassic.com
Furthermore, if you need help running the engine, feel free to ask the friendly folks at www.purezc.com. They will be more than happy to help you out!

Latest Blog

Version 1.1 Update!

After a long time in coming, there is a version 1.1 update! With various bug fixes across multiple levels and overworld maps. Nothing too major. In fact, unless you were personally aware of specific bugs fixed, the entire update will be pretty transparent to you. It plays pretty much the same. However, on the new RC 2.50 release of Zelda Classic engine, this quest has been updated to run better on that engine with minimal bugs encountered. So re-download again and enjoy!
  • Completed
  • Darkflamewolf
  • Peteo (Dungeon Designer and QA.)
  • Zelda Classic
  • Adventure
  • 08/18/2010 03:52 AM
  • 03/01/2023 07:32 AM
  • 08/19/2010
  • 164584
  • 27
  • 4187

Posts

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This page hurts to look at.
I'm working on the colors, give me a moment.

There, it should be better. It is tough getting a working color setup right when you know what your general 'theme' should be but not exactly sure how to get it there.
Solitayre
Circumstance penalty for being the bard.
18257
I've played some of your other stuff on Zelda Classic. I will probably try these out!
Decky
I'm a dog pirate
19645
Is there a way to enlarge the screen? It's kind of small right now.
Deckiller: Put this in the command line as you run the game: -res 640 480 big That should work. Unfortunately, on newer OS systems you really can't get it to full screen. You could on Windows XP and lower OS.
two zelda games on the front page for pictures.

Hot damn i'll try it :D
Is this game maybe connected to Link's Awakening in any way? I can think of a couple neat ways you could do it if that was your intention
No, it wasn't meant to connect with Link's Awakening in any way. Its also more of a darker story than that anyway.
ah okay. Must be pretty dark if it's darker than Link's Awakening, seems to me that game had a pretty depressing ending
If anyone is having a problem runing the ZC program (it crashes on you), you can access the less buggy version here: http://www.purezc.com/forums/index.php?showtopic=46674&st=0&gopid=660357&#entry660357
ah, the 1296 build. Yes, that 'would' work, but I also heard players of reporting that since it isn't exactly the version Lost Isle was built on, there is indeed a game stopping bug pretty late in level 4 somewhere if you play Lost Isle utilizing that version. So if you're willing to chance that, go ahead. But I cannot take the blame for bugs introduced by playing the quest in a version it was not meant for.
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spam bots posting on my game? is there a way to delete those comments?
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