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belated bi-annual update first blood part 2

  • Mr.Nemo
  • 07/18/2016 06:42 PM
  • 1171 views
Hi.

I've been (and is still) super busy. But I've been working on this game sporadically and was meaning to update this last year with what I had back then. Instead work and school got in the way. But I kept working sporadically.

I am currently working on stringing together a very rough intro + dungeon with the first hub and 2-3 dungeons of the game. Since writing isn't my strong suit, I'm keeping most dialogues short and to the point, and if I manage to be clever in the process, then yay!

I've been making alot of maps (which is good I guess, considering my ridiculous scope) So I might as well show off a few progress screens:
I hid them cause they turned out crazy big! :C


Anyhow. A few things that I haven't planned for but might need: a minimap.

This is an old version the first big hub of the game that I think I posted way back. Some of the areas in the game are kind of big and finding the stores in each area could get kind of tedious (especially since a lot of the sectors tend to look similar), unless I make the NPCs super good at giving directions.

Which, by the way is another issue. How many NPCs are enough? I mean, from the perspective of the setting, these slums don't neccesarily have to be super-crowded, but at the same time most of them tend to feel really empty. This area for instance, has three shops, about 15 NPCS (7 of those are connected to the plot, shop owners or potential sidequests).

Feel free to ask any questions about the game. Or even better, feedback!
That's it for now, I guess.

EDIT: The namechange. Yes. Uh, I "borrowed" perdition city from an album by the same name. Also, this game is kind of prototype.

Posts

Pages: 1
Wow, I'm super late but in case you are still working on this project (which I sure hope so 'cause I fell in love with the looks of this game) and if you will maybe see this I just wanted to say a few things. First of all, I love the mapping! In particular the map on the neighborhood and the one with the train, gorgeous! I love the dark atmosphere so much! The minimap is also great and has got many details. For the npcs I feel like 15 for such a big map are too few. I'd go for at least 25. Just to add that atmosphere. They don't even have to talk. Just to give you an example, a drunk man lying on the street, that is still better than nothing. It adds that little touch. Just wanted to share some thoughts on this. Like I mentioned before, I really hope you're still working on this project and that I will get to play it asap.
Keep up the good work!
Pages: 1