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Phillip and the Leg Horse set off on a strange and deadly mission to find the legendary City Of Forms from which all things in the world are derived. On their travels they must overcome ghosts, criminals, hyponosis, lions, Draculas, cryptic letters, muscle hedonists, swamp knights, mysterious caves, blood ghouls, grotesque monsters, purple drank and more in order to discover the secret of Space Funeral.

A shortish RPG Maker 2003 game with original graphics, a soundtrack of creaky vintage electronica and obscure Japanese noiserock, and lots of blood.

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more fanart! also 10,000+ dls jesus christ

i'm really pushing it by now huh but i thought this pic by SirRailgun on deviantart owned




in other news the gamejolt page for space funeral has 10000+ downloads! i dont even know

so this blog isnt a complete waste i'm gonna talk a lil here about probably the biggest influence on this game, which was Gary Panter's "Jimbo In Purgatory" comic book. it's basically this berserk mashup of the entire western literary canon into an apparantly crude comicbook filled with robots and cartoon dogs. alice cooper and the evil robot from westworld both show up to declaim lines pulled from boccaccio's "decameron" and the text is entirely composed of lines sampled from other works, ranging from beatles songs to medieval poems to finnegans wake to what sounds like an imdb review. It's structured around Dante's Divine Comedy but what it's really about is the idea that there's this continuous dialogue going on through centuries of writing; people responding to or fighting against or quoting or misquoting or parodying each other in a lineage that goes from dante to boccaccio to chaucer and right through to james joyce and ezra pound in this huge bawdy cacophonous argument stretching across centuries. It's very funny and deeply bizarre and weirdly moving, and a lot of the mood in space funeral was very influenced by the strange rhythms and sense of discovery and unexpected linkage of this excellent book. the use of quotation and reference was something i thought was weirdly fitting for an RPG Maker game too with all the focus on rips etc, and proved to me that even when you were doing that stuff you didn't have to be tedious and dogmatic about it; if you pushed it far enough then it could become kaleidoscopic and exciting again, sort of like sampling in hiphop. the visual style of the book was also a big impact; a lot of gary panters work is based on the strangeness and grotesqueness of uh popculture characters. most of the book consisted of very stiff people moving up or down while keeping the exact same pose, which is (one of!) the reasons why there wasn't more animation in this game.

basically this was just a gary panter fangame all along lol so much for your 'originality' chumps *tosses dollars over shoulder, speeds away on vespa*

Posts

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Ratty524
The 524 is for 524 Stone Crabs
12555
This game brings back pleasant memories. :)
InfectionFiles
the world ends in whatever my makerscore currently is
3865
author=Ratty524
This game brings back pleasant memories. :)

That it does!
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