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  • catmitts
  • 08/28/2010 03:06 PM
Hey look an RPG Maker game. Basically I've been toying with the idea of making one for a while now, if only because I spent enough time bitching about how people were using the program wrong by obsessing over polish and meaningless technical features instead of just using the generic and easy to use program mechanics as a base for toying with ideas and imagination that I got the urge to make something myself out of basically pure spite (possibly one of the best reasons to make a game, incidentally, along with "revenge" and "neighbour's dog told me to").

Basically I think it's a program inherently biased towards the incompetent and ephemeral and I have zero problem with that! The idea of throwing together a game made of whatever ideas are nagging at you and whatever scribbles you think are funny and soundtracking it with whatever you're listening to at the time is a deeply romantic one imo, a kind of bargain-bin variant of the old utopian idea that given infinite resources and opportunity people are gonna be infinitely creative. Or just the idea of following through with your own obsessions as haphazardly as possible and seeing what comes up in the margins. I guess you could refer to it as "Termite Art" or "Glorious Trainwrecks" or even "Scratchware" but it's really just to do with how much fun it is to just fuck around and throw something together and see what happens, and I kinda think it's something that gets lost between lighting overlays and design documents and boring anime characters telling each other how they feeeeeeeeel~.

I guess what I'm saying is

and leave you with these excellent bootleg game videos to instill the correct dialectical spirit.


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Circumstance penalty for being the bard.
I would argue that taking ideas you've been fostering for years/decades and trying to create something worthwhile out of them that you can share with others is romantic as well, but that's just me.
I wouldn't say it's been deromanticised for me but if nothing else exposure to the RM community has made me very aware of how easily craftsmanship and steadfast determination can turn into an almost autistic obsession with meaningless polish and a terror of change (cf. all those guys who spend six years obsessively editing and refining the idea about delmon invasion they had when they were thirteen), and also driven home how much I enjoy stuff with some sense of playfulness and spontaneity and weirdness!
Comment on the art: Normally I'd look at this game's screenshots and be like WAIT, THOSE PIXELS NEED TO BE PROPERLY OUTLINED BLAH BLAH BLAH. Nevermind that I know catmitts wouldn't give a fuck if his pixel art isn't "visually correct". But looking at the screenshots for a little longer the graphics look perfect in their own different natural way. That is just interesting.

And to the last point. I guess that just comes with the RPG culture. A lot of people want to make their own Final Fantasy series like Legion Saga did or w/e and have all this pseudo professionalism where they own their own "studio" and have the sequels of their game planned ahead of time while riding on some big golden train of ambition. I'm not sure if that's a bad thing or not but it is def amusing to observe.

edit: btw those videos remind me of my music making ability http://rpgmaker.net/users/Darken/locker/Lonely_Cat.mp3
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