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The year is 2011, and a terrible infection has spread across the United States.

The infection was airbourne as well as highly contagious. Symptoms were similar to the flu, including high fevers, vomiting, coughing, as well as a general weakening of the immune system. Due to this epidemic, the US began to collapse. Hospitals were overrun with infected patients, plants and livestock began to perish, which led to the economy's failure. All of the military bases were facing difficulties trying to quarantine the disease, even failing to stop the infection from spreading within their own ranks. There seemed to be no answer, and no cure...

But the worst was yet to come.

It was roughly a week before those who were unfortunate enough to become infected began to show enormous amounts of hostility to family, freinds, and strangers alike. This single infection brought down the entire USA from the inside, as its own citizens were murdering each other out of an unexplained rage.

It's been four weeks since the infection began. Those who were neither killed nor infected have held out and survived in shelters in cities, towns, and rural areas using any means necessary.

Now, follow the story of two survivors as they attempt to survive Hell on Earth.


Latest Blog

Featured! I can die happy now...

I can't believe it! I'm at a loss for words. This has been my dream since joining RMN.

Infection is featured! And on the day after Halloween, it's so perfect. Thank you so much!

To everyone that has made this game possible I'm so grateful. To everyone who has supported, reviewed or left a comment I thank you all very much. My dream has come true and I'm incredibly happy about this. :D

Happy Halloween!

Posts

Downloading it nao

Edit: I want to cry, I got lucky... in the next battle John died, then Lucky died and I was left with Michelle who only had 20HP left :(

Edit again: I played again and I cant seem to get to lvl4 without dying from lack of healing items :((
InfectionFiles
the world ends in whatever my makerscore currently is
4622
Hello everyone, didn't feel this was big enough to put into an announcement, and I guess I'll make of the comments! So...

Just an update on Infection, steady progress is being made everyday just about so fear not, this project is still underway!
I've been in the process of moving lately and figuring things out with my job and finding a new one. (wish me luck!) So I have more time to work on my hobbies but really soon I'll probably be back to less development, sadly.

Anyways, back to the update, I've been really excited recently as I found 4-5 more enemy sprites of the same graphical style as the ones I have now, which is a very good thing!
I've also been working on the dialogue, enemy stats and some mapping towards the beginning of the game, as I want it to be the best. I'm considering re-do some of the intro, not too fond of it.

But yeah, thanks for reading and thank you to all my supporters and subscribers!
InfectionFiles
the world ends in whatever my makerscore currently is
4622
author=supremewarrior
Good luck! Keep up the great work!

Thanks buddy! :)
I've been looking all over for this game cause I wanted to give it a try and so I downloaded it and I liked it so far until I tried to exit the building you start out in and I got an error saying that cit2 couldn't be opened. I don't like the abs for the game but I think I could work through that if I could just play more than just the beginning portion of the game.

I like the game so far so far though as far as I got to play it anyway.
InfectionFiles
the world ends in whatever my makerscore currently is
4622
author=MarroScifo
I've been looking all over for this game cause I wanted to give it a try and so I downloaded it and I liked it so far until I tried to exit the building you start out in and I got an error saying that cit2 couldn't be opened. I don't like the abs for the game but I think I could work through that if I could just play more than just the beginning portion of the game.

I like the game so far so far though as far as I got to play it anyway.
Thanks for letting me know, it's probably a missing panorama or battle bg, my RMtool has been acting up and sometimes I'm not sure if I have everything when I update.

I'll look in though, thank you for trying it out and I'll send you a private message when I get a new update up, I'd like to hear your thoughts on the game further!
Oh yes, definitely need more Zombie RPGs. Of all the zombie titles... RPGs seem to be the fewer numbers, so thanks -- subbed <3
InfectionFiles
the world ends in whatever my makerscore currently is
4622
author=sabin1981
Oh yes, definitely need more Zombie RPGs. Of all the zombie titles... RPGs seem to be the fewer numbers, so thanks -- subbed <3

Thank you so much!

If you want to wait a couple hours to play, I'm going to be releasing an update today when some bug fixes and some mapping errors, etc.

Appreciate the support! :)
Then I guess I'll do just that, thanks for the heads up =)
It seems that no one else is having this problem, but when I play I can only get as far as the sky scraper. When I get to the hall with the infected guy in and I walk past him and go to the stairs it crashes and says: "Could not find Cit2"
InfectionFiles
the world ends in whatever my makerscore currently is
4622
author=Marcus
It seems that no one else is having this problem, but when I play I can only get as far as the sky scraper. When I get to the hall with the infected guy in and I walk past him and go to the stairs it crashes and says: "Could not find Cit2"

When did you download the game? Cause I just recently updated it and thought I fixed it, so please let me know!
Oh, well I got it some time last night, 3 in the morning ish....but then I'm in Australia so that might be 4 in the afternoon for you? I assume you're in America?
Well I would like to say that the error for cit2 is no longer there.

*reenacts the old man from Hunchback of Nortredom*
I'm free! I'm free!
....
*gets attacked by quick moving zombies*
Dang it...!
Great, well I downloaded the latest version yesterday. i can give it another go now...
I've been trying it out and I'm not sure whether it's just me being unlucky, but man oh man this is a brutally difficult game. The infected are faster, stronger and more resilient which makes combat a chore and extremely costly ... right to the point where I just don't even bother. I'm forced to ignore pretty much all combat, thus keeping my characters extremely weak, because they simply take too much of a hammering during standard 2-enemy combat and trying to take on 3-enemy combat is downright suicidal.

Also, the music seems to have this "pop" every so often and it can get a bit irritating after a while.

Gameplay and style wise it looks like it could be a blast, once I'm strong enough to take on enemies without losing 50%++ health each time.

~edit~

Okay, I'm about done. Game is above the "challenging" threshold and way into "Yeah, delete" one since it's more than brutally difficult. It takes my two survivors and a dog *three* attack rounds (at the minimum....) to take out ONE infected and now infected are attacking in groups of 3 and 4. The math simply doesn't add up to a fun experience. Not to mention the infect are faster running than I am, so I can't even outrun them to escape.

Good concept though, so thanks anyway =)
author=sabin1981
I've been trying it out and I'm not sure whether it's just me being unlucky, but man oh man this is a brutally difficult game. The infected are faster, stronger and more resilient which makes combat a chore and extremely costly ... right to the point where I just don't even bother. I'm forced to ignore pretty much all combat, thus keeping my characters extremely weak, because they simply take too much of a hammering during standard 2-enemy combat and trying to take on 3-enemy combat is downright suicidal.

Also, the music seems to have this "pop" every so often and it can get a bit irritating after a while.

Gameplay and style wise it looks like it could be a blast, once I'm strong enough to take on enemies without losing 50%++ health each time.


I don't hear the popping sound but I did notice that the game is quite hard I wouldn't say brutal though. I got used to the ABS so now making quick decisions is a bit easier but sometimes I make a choice to fast then I get grappled which takes away my initial choice.

I tried out another zombie "adventure rpg" though before I had gotten to into this one and it seems that this one and the other play out as a pure survival game. To be honest though this one plays out more like a survival game than the other, but the concept seems to be revolving around that. It makes it interesting I think, so if you can't seem to find anything good while your going through the city/town then your kind of screwed in the long run.

As of right now I'm kind of in an alley by some storage houses, I'm not doing so great since I have to figure out how I'm going to get inside the "office" area which means I have to do more fighting but Jonathan and Michelle can't take much more. I kind of got ambushed while trying to get away from the apt. building so I figure maybe they have 3 more good fights in them before I have to actually make an effort on avoiding battle.
Your comments have piqued my interest, Sabin. I'm gonna give this a try and see if it's as brutal as it sounds.
Bug found.

At the top of the infected apartment complex (the one you're told not to enter), I ended up in a recurring battle loop.

The zombie was one step down and one step to the left of me. I attempted to move to the left, and it attempted to move up at the same time. I ended up in a series of endless fights with it.
Further testing has established that it definitely has nothing to do with my movements vis a vis the zombie. The zombie at the top of the infected apartment complex (the one with the generator) is infinite.
BUG

The trigger for the dialog "This is perfect. We can rest here. Let's go check out that building" that happens immediately after exiting the sewers remains on the map, and it is possible to trigger it multiple times.

COMBAT EXPLANATION

If you're having trouble with the fights in this game, read on. There is a solution.

Combat uses an ATB, but does have a few structured waits built into it. If you go into the survival menu, you're safe. Use this to your advantage.

Adrenaline is a skill that boosts your speed. Activate it at the start of every battle for every character that has it. Likewise, prioritize boosting athletics (which, as I understand it, is the speed stat,) although you should exercise common sense when it comes to major stat tradeoffs. 1 endurance for 10 athletics, definitely do it. 1 athletics for 5 strength, definitely don't.

Because damage amounts in this system are so small, and because there are so many different poison-type effects, the effectiveness of fracture/bleed/burn/disease/grapple strategies is pretty profound. This works both ways, so always cure diseases after combat, and always break grapples immediately. You actually recover hp breaking grapples, so there is no reason not to do this.

Avoid combat entirely until you get the dog. Once you have the dog, risk combat only if there is a chance it will help you get access to new supplies. Search dumpsters, piles of bottles, and trash cans. Your items are your only lifeline until Michelle reaches around level 6.

Jonathan will get an ability called Brutal Blow. This allows him to tag enemies with fracture, and drop their defenses. After his first turn adrenaline, Jonathan should use this every following turn until he's tagged everyone on the map with it.

If you manage to hold out until Michelle hits level six, she gets a combat-only ability called Tend Wounds. Tend Wounds is a heal. Michelle should use it every turn after the first. Once you have Tend Wounds, you can actually exit combat with more hp than you went into it with. The Bloat Flies in the sewer are especially good for this purpose.

Once you have Tend Wounds, the rest of the game is manageable.

edit: finished the demo. Actually liked it a lot. I enjoy unreasonably difficult games, and this was just on the verge of being challenging enough without being too hard for me. The black-and-white worked really well in most areas, and I genuinely liked the combat system. I did feel like the difficulty fell off sharply after Tend Wounds showed up, but the alternative to having that skill is very careful pacing for item placement, and that would probably be a headache from a development perspective. There are a couple of zombies that do not die when their encounters are finished, but otherwise I found myself relatively immersed in the setting. You've done really good work here, InfectionFiles.