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Legends of The Fallen - Exiled
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1st dungeon i have been working on that features the 1st real boss fight.
The World Map I have been working on. Don't know if i am satisfied with it yet.
Did some editing on on the menu and added the alignment gauge. I actually like how it turned out.
Yes, there will be zombie killing!!! Anyway first town WIP Pic, setting up the first quest.
You can read many books on the lore of lotf. Please let know if I need to change the text color if it's hard to read.
Feeding animation i been working on. I got a few other characters to modify. Posting for feed back, any tips please give. I might after i get most of it done post on the help forum to try and get help in editing them.
BOOM! is all I gotta say...This is a VERY early version of the into boss battle with a vampire. I still need to add some animations for the boss and the power you see is a placeholder.
So far what I have drawn up of the CMS. I want to add a background & some better borders.
Here is a quick comparison on a lighting and fog effects I have been working on for this map (Left = before right =after)
Courtyard, hopefully i will learn how to add a lightning effect to those lamps soon :)
The scrolling text intro
Encounter different characters along your journey...especially ones who can't follow directions well :)
The statue resembles a save point, though that may change at a later date.
You can read up on the lore of lotf....or the latest issue playvamp....get it?! playvamp...playboy?.......nevermind...
Testing out the running animation I did myself, came out better then expected but I will probably tweak it some more.
Researching some vampire lore from a vampire :)
Testing the battle sprite animation meavor did on the Test map. I think it turned out better then expected, now just waiting on the sword sprites :)
Improved title screen over the original, although I am looking for a artist to improve it more.
Grabbing a pint before off to do some vampire slaying :)
Testing the HUD on a test map. The hero flashes when low on health and possibly in the future delivers weaker blows when weak.