• Add Review
  • Subscribe
  • Nominate
  • Submit Media
  • RSS
  • MKID232
  • Added: 09/09/2010 10:28 PM
  • Last updated: 03/29/2024 01:15 AM
  • 4611 views

Posts

Pages: 1
LEECH
who am i and how did i get in here
2599
I say let the big bad demon have his way with this world, it doesn't look worth fighting for.
But really, it looks boring, as well as nothing like a real world would look like. It looks like just splotches all over a bed of sea. Try to have some kind of rhyme or reason to its design (Heroes Realm's world map is a good one to look at for what I'm talking about.)
LEECH
who am i and how did i get in here
2599
post=200808
Do you not like my world map?


See xandil's comment
Okay, map-making in general is my weakness in Game Design. I can deal with it looking like crap for now.
I'm going to justify my world map by saying that it's not the entire world (which you will never see), but rather a small group of islands that just so happen to be of different elements.
Magi
Resident Terrapin
1028
You gotta start out somewhere. I didn't get to where I was by declaring to be terrible at map design, but then again in the early days of rm95/rm2k we did not have shitty tools like the dungeon generator to lead aspiring game makers astray
god damn.

http://www.galbadiax.com/dragon-quest/4/world-map.png
Look at this, and then try to copy it. You'll certainly improve very much!
Okay, my world map isn't THAT bad. I find it to be a great novice map until I get better.
It is pretty bad. But don't worry! Just try to have references when designing your map. Try to make it look natural and less.. weird. For example, how is it possible to have an island with red terrain?

Here's some things you can see when making your world:
http://www.galbadiax.com/dragon-quest/4/world-map.png (I mentioned this already)
http://rpgmaker.net/games/82/images/4528/
http://www.johomaps.com/world/worldcities.jpg
First off, the island with red terrain is made of carpet for uniqueness. Second, I somehow knew Hero's Realm would get mentioned in map learning. And third, how does the johomaps picture help me in any way? It's incredibly flat.

EDIT Fourth, I like to think of each island as a unique place.
It's ultimately up to you what you do with it.
If anything though, at least make the dirt and snow islands less square...
Personally, I love my concept of each island being a separate terrain setting. It gives them uniqueness. Especially the one that will easily be the hardest one to make...Carpetland!
Marrend
Guardian of the Description Thread
21781
I love my concept of each island being a separate terrain setting.


Might and Magic III - Ilse of Terra did elemental-based islands (which is basically the same concept), and that was set on an entire world. Or so the game would have players believe. In reality, it took two, maybe three in-game days to traverse the globe.

In retrospect, it probably took about that long, game-time wise, to traverse the respective globes of all the of early Might and Magic titles (meaning before Might and Magic VI - The Mandate of Heaven), if memory serves me right.
Pages: 1