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MAY REQUIRE THE RPG MAKER 2003 RTP TO PLAY.

Behold, a game that took 15 hours to make. It probably shows its short timeframe, but that's the fun!

The concept of this game was inspired heavily by Xenosaga's very own Encephalon. There are, of course, quite a few differences, as I'm not the type who develops a complete fangame.

-=REAL-TIME CLASS CHANGE=-
There are three classes in this short story of an RPG: Fighter, Mage, Medic. They do what you think they do, with a few exceptions: Fighter is your buffer, Mage is your status effect specialist, and Medic is your debuffer.

The centerpiece to the Encephalon's battle system is real-time class change, similar to FFXIII's "Paradigm Shift" except more flexible. Each character has a "Job Change" command that lets you change the classes of the entire party, then and there. Their classes will revert to normal at the end of the battle, and it -does- cost that one character their turn, but changing classes could lead to major advantage in bosses. It's not as necessary in random battles. I made it as flavorful as I could, given my time constraint.

Some minor glitches have been reported with this system (I.E. the occasional looping of the command), and I can't for the life of me figure out the source! It shouldn't be a gamebreaking issue, though.

-=STORY=-

Where do people go when they die?

This question has plagued humankind since the dawn of civilization. Humans have attempted to answer this question via religion and philosophy. For thousands of years, nobody was able to reach consensus.

Until the year 2112, when the Encephalon was created. The Encephalon is a massive virtual reality stored in powerful mainframe computers deep within the headquarters of Vector Industries. When people die, Vector scientists can preserve that person's soul inside of the virtual reality -- for a hefty price. In short, Vector scientists have created a virtual "Heaven" -- pure, wonderful lives full of any adventure imaginable.

Likewise, Vector scientists have also managed to create a less-than-desirable place within the Encephalon for criminals and traitors -- a virtual "Hell". The implementation of "Hell" is still being debated in political circuits worldwide.

Lately, though, the Encephalon has been acting strange. Strands of malicious code -- a series of powerful viruses -- have been infecting servers at an alarming rate. Vector scientists must dive into the Encephalon to fix the problem before the virus destroys the entire program and erases thousands of souls.

Can you save Heaven?

-=A few notes about the contest itself=-

This game "physically" takes place in the Encephalon mainframe, similar to the "One Room" requirement outlined by Shinan. However, the main goal of this project is not to fit a theme, but to create an RPG of reasonable quality in 72 hours. I took the idea of the theme, but this certainly has no place in a contest full of literal one room games. As such, I won't be officially submitting this baby.

Latest Blog

Encephalitus

Welp, I reposted this download too. Again, why should I hide these? I don't use 2k and 2k3 anymore, but it doesn't mean I should bury the games while keeping a game page up here.

Using ripped mp3s is totally and completely wrong and I am disgusted at myself for doing this all those years ago, and I will be correcting that in a future update.

I guess that's all there is to say. I might complete the sequel just to get 'er done. We'll see.
  • Completed
  • Deckiller
  • RPG Tsukuru 2003
  • RPG
  • 09/12/2010 10:11 PM
  • 01/25/2014 10:51 AM
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I absolutely love the scenario.
I've been playing all the room games, I'll be sure to give this a try within the next 48 hours.
Deckiller
Deckroposting since 2009
17907
post=202494
I absolutely love the scenario.
I've been playing all the room games, I'll be sure to give this a try within the next 48 hours.


Just please note that it's a spiritual entry; it technically takes place in one room, but it's a mini RPG :D
Just downloaded, very interested to see how this one turned out!
Deckiller
Deckroposting since 2009
17907
post=204240
Just downloaded, very interested to see how this one turned out!

Just as long as you remember that it was made in 15 hours! I didn't get much time to work on the story as much as I want, but the sequel will take care of that.
Planning to do a proper review but first impressions are quite positive.
Deckiller
Deckroposting since 2009
17907
post=204274
Planning to do a proper review but first impressions are quite positive.


Thanks, Bill! Best of luck with your new project!
After seeing multiple uses of 2112, It's obvious that this is the best game ever xD
Deckiller
Deckroposting since 2009
17907
post=205368
After seeing multiple uses of 2112, It's obvious that this is the best game ever xD


\m/
Deckiller
Deckroposting since 2009
17907
Awesome :)
There is a glitch when fighting the viral creation.
If you class change on the second turn, the common event gets called in an infinite loop.
Deckiller
Deckroposting since 2009
17907
Yeah, the common event loop glitch is caused by hitting enter excessively or pressing the shift key...I think.. I still can't figure it out completely!
Sated
puking up frothing vitriolic sarcastic spittle
8002
Started playing this and it's pretty good. My only complaints are that you can't change classes outside of battle and that the dialogue with the scientists in the "real-world" isn't distinguished from the dialogue between the party members - some sort of sound-based trigger would've been nice.
Deckiller
Deckroposting since 2009
17907
post=209054
Started playing this and it's pretty good. My only complaints are that you can't change classes outside of battle and that the dialogue with the scientists in the "real-world" isn't distinguished from the dialogue between the party members - some sort of sound-based trigger would've been nice.


Thanks for playing it -- I'll try to insert a more distinguishing sound effect/trigger. I'm probably going to be inserting some sort of class change outside of battle in Encephalon II -- especially since I'm giving myself a few more hours to work on it!
Dude, I had a chance to play this tonight and it's frickin' fantastic for a game made in such a short time! Better than half the long games I've played on this site (sadly). The concept is awesome, and I think you could keep this series going on for a very long time if you wanted to (you definitely should).
Deckiller
Deckroposting since 2009
17907
Thanks for playing! It great format to use for "experimenting" with ideas. I'm going to try a different class dynamic in part 2 by adding a "disruptor" or status effect specialist.
Finished, was well worth the time!
Sated
puking up frothing vitriolic sarcastic spittle
8002
I've found a bug in the battles against the Guardians in the final temple. If you try to change your jobs to Mage, Mage, Medic (to exploit the enemy's weakness to magic) then the game gets stuck in a loop and calls the job change mechanic every turn, making the battle unwinnable. It only seems to happen with this combination.

As an aside, you should really place monster graphics on the map for bosses in the second game. Lets the player know that a boss is coming up and lets them prepare a little.

EDIT: That's strange. If you go to another combination of jobs first and then go to Mage, Mage, Medic, the bug doesn't occur... Weird.
Deckiller
Deckroposting since 2009
17907
Yeah, that's a strange bug -- I've been getting it in part two as well. I think I figured out a solution: performing job change through an item instead of battle commands. We'll see if it works!
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