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..:: EPIQUEST 2 ::..

.. :: OVERVIEW :: ..

This is the indirect sequil to a very downloaded game Epiquest (2010). I have taken everything that I learned from the previous game and all of the player feedback to make a new game that improves everything.

.. :: FEATURES :: ..

Party Picking
An actual story with characters!
More than a Dozen Playable Characters
More than a Dozen Classes
Avoid Enemy Battles or Plow into them
Leveled and Diverse Enemies
Diverse Areas
Very Detailed Towns, Villages & Cities
Forging, Alchemy & Blessing
200+ Weapons
300+ Equipments
300+ Skills
Day and Night System with Sleep Cycles
Crime System and Guards that Chase
Stealth Gameplay
Multiple Parties
Brain Bending Challenges & Fun Puzzles
Interesting Tricks & Traps
250+ Maps 10+ Inhabited Areas 20+ Battle Areas
450+ NPCs (is this really a feature?)

- Fragmasters
- Treasure Hunters
- Naval Gazers
- Tourists

.. :: SCRIPTS BY :: ..
Yanfly -> Majority of Scripting 50%
KGC -> Majority of Scripting 40%
Modern Algebra -> Tangeant Script
Modern Algebra -> Skill Teaching
Eternal Symphony -> Stat Increase By Job
Dangor -> Advanced Title Screen

Latest Blog

It’s been a while since I've touched you like this...

I've been playing a lot of SMBX over the past 2+ months. I burnt myself out on that. So today, I took out Epiquest 2 and started work.

After failing to update scripts, I added some new mechanics, new enemies, new skills, new items, new weapons and a new tutorial. I’m going to talk about the two more interesting ones.

SMBX “packed in” episode is quite perfect. It gently lowers you down into everything. It’s a deep game, but it doesn’t hit you all at once. There were brief comments, one per level explaining everything over the entire game, much like Portal. With Epiquest, I tried to explain the mechanics that most aren’t familiar with in RPGs.

I spent some time today doing the same, gently lowering the player into the mechanics of the game. Taking steps for everything, but without being a tutorial or hitting you with a wall of text. It turned out really nice!

One of the new mechanics that I implemented today was a disguise and summon system. The game already had it, but it was more of a concept and didn’t really work. With Epiquest 1, you would have skills based on what you had equipped. The summon and disguise system is slightly different, where when you have a summon or disguise, you have two skillsets. Its really very nice and diverse. The thief is now a stronger class, because she can wear disguises. There is now a new summoner class to summon things.

I had a lot of fun playing and fighting in battles devoid of story. There is a story, but I’d like to rewrite it, if not scrap it entirely and replace it with a vague plotline like… Save the X, destroy the Y. That’s actually the main thought I had when I went into Epiquest. Plus, seeing as how more people are beating Epiquest 1 and no one mentions hating the lack of story that seems to be an indication to me that people just want to play a game. Such as Zelda, Final Fantasy, SaGa & Dragon Warrior were just playing.

To sum it up, I think that if I go in the no story mode, that would make Epiquest 2 a dungeon crawler. Sure there will still be NPCs, and quests, just not all roped in together.

I think I can live with that.


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So you won't be finishing the game?
It is already finish. I'm just not satasfied with it.
So will you fix it? Or will you drop it? It sounds really interesting and I'd really like to play it.
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