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80 minutes in Q1

I have Qs in the game. The first Q is one region of the game with 2 towns and 3 battle areas. The second Q will be a long bigger. I just rushed through Q1 from start to finish and it took 80+ minutes. I guess I should be happy considering that I thought it would take 45-60 minutes and after 2 months of work, I'd like the game length to seem like it was worth it.

Now all that is left is to put in story dialog and I'll post Q1 to the public.

I've fixed and tweaked a lot of things:
- Raised weapon / equipment stretgth and prices at the 2nd town
- Added a lot more map enemies to Tip Rock Desert (it seemed strange I could run through)
- The Orcs chasing you is a surprisingly fun part of the game. I've set up some interesting situations.
- There is a dark magic merchant that will price gouge you
- The trinkets, charms and prizes have a lot of interesting effects now
- There are save crystals to remind people to save.
- There are exit crystals, because I don't want anyone to play more than they have to
- Your first mission isn't falling down a cave, so you have full freedom to do what you please
- I tried to make Q1 as wide open as possible with only one cave at the end of Tip Rock Desert
- Wide open like a pond, desert, and swamp when most of Epiquest's areas were in cramped caves
- Sleep cycles proove interesting to see, everyone has a bed and uses it
- I made it so your mages are forced to be diverse with their spells

I'd also like to:
- Add random treasures
- Add basements to some houses (not that I need anymore interiors)