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Sneaking, Smarts and Playing as 2 Parties

I spent the day making the first "ordeal" which takes place beneath of Sandscoop Fortress. The fortress itself is fantastic and peaked like a pyramid. There are baracks outside and inside. There is a basement with a mess hall and a kitchen, then below that is the dungeon and below that is where the first ordeal takes place at around 2 hours into the game.

The only reason why I'm posting a whole blog about this is because your party is divided into two. You pick from your current party and who goes on what team. Then one party goes east, the other goes west. You can switch between the two parties and go to where you left the other party. From there, the teams work together while being seperate. Such as some switches will open up doors for the other team and sometimes both teams need to stand on switches similtaneously to open doors.

The run through of "the ordeal" takes me about 5-6 minutes. To make things more interesting, the two teams can cross paths before they meet up for a boss battle at the end. There are some switches that only a certain team can flip. The other team is punnished health wise if they try to flip it.

On top of that, I've implamented guards that will chase you if they see you and fight when they catch you. They have patrols so you can sneak behind them, but when they spot you, they will dash toward you. You can run, fight, lock doors to block them. Its a lot of fun and should add at least another 10 minutes of gameplay.

Its awesome. I implamented the same gameplay techniques for Epiquest V3 (and never released it).

There are 2 more ordeals in the game. One of which was already done, but I am going to have to add to it and make it as interesting as the one beneath Sandscoop Fortress.