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Mining, New Areas and New Gameplay Elements

With all of the game's systems and scripts complete and a good tier system for weapons, equipment and enemies, I've been making the game itself. 80% of the maps were done a month or 2 ago, but now this is the game that people will play instead of just having maps to visit :-)

In the past few days I made a hideout for a gang, and by hideout, it goes deep under a village and it has puzzles, switches and unique situations. Timed situations too. Some puzzles punnish you for failure.

The abandon mine was made and it will be the second time you get to play as 2 parties. You meet another party in dire need and you join forces in 2 parties of 4. The mine also introduces new elements like crumbling floors and plenty of push block puzzles (yes every game has them). There are switches the player must get to in order to open the boss door. If you go above and beyond pushing switches, you are rewarded with treasure chests that you need to work your way to.

There is now mining in Epiquest 2 (different than Epiquest 1) that becomes a mini game. Mining is also a good way to block off areas with cave ins. You can dig through the caveins to progress to secret areas. The ore you get depends on how good you the player play the mini game :-) Oh and your equipment plays a factor as well.

The final note that I have is on the second ordeal in the crypt. It introduces even more elements to gameplay (like reviving bones and breaking pots) along with blending already existing elements. Enemies hunt you when they see you, pulling switches opens gates. Finding hidden switches opens gates.

Of course there are other areas sandwitched between these three, because I tend to jump around a lot. I've been quite happy with these three areas and how the time playing the game is progressing. With no enemies, the den took 10+ minutes. The mine took 10+ minutes, and the crypt took 5+ minutes. I'm at a point where with enemies the game is around 4 hours for me.

By my logic of play time vs maker time, I'd need to have 150 players play and complete the game. Uggg...