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14 down... 8 to go. 63% done. Crunching Numbers

So my original plan for this was 1 civilization, 1 wilderness area. Like your typical old school game. Heck some have 2 civilizations for every 1 wilderness area with a map between. In a way, Epiquest 2 still has a 1 to 2 civ / wild ratio. The catch is most of the civilizations just so happen to be built on a dungeon.

I've gone through 14 of 22 wilderness areas just making them and their quests. Just running through them at top speed with no enemies and no dialog, I'm at 70 minutes of speed run time. Each area should take a minimum of 15 minutes if you don't go out of your way, due to enemies. Making the game 5.5 hours. Disappointing, but considering I could beat Epiquest 1 in 4.5, I should be happy.

Each of the 22 areas has its own unique theme, catacomb, jungle, swamp, tower. Complete with unique brain benders. Lighting fires to reveal secrets, being chased by boulders and falling through floors to reach new locales are among the newest.

Once I get the next 8 done, then its on to starting from the beginning and adding enemies, weapons and equipments. Then balancing everything.

When that is done, I'll implament the dialog for the 450+ NPCs. I've been writing the main story script and without it being overly wordy its 24 pages so far. Romeo & Juliet was 100.

After all of that is complete, I will get to release the game to the public. Then faint and die :-)