• Add Review
  • Subscribe
  • Nominate
  • Submit Media
  • RSS
In the old Island of Azulea, the natives were pushed away from the land they once held. The ones who conquered the land have settled and created a new civilization on the Island. Now that the King is near death, there are 2 groups that are fighting for the throne.

You can change your class once you beat the 1st boss. Before then, you can choose which starting class you want your characters to be, out of 6 of them (Fighter, White Mage, Black Mage, Red Mage, Thief, Monk). You gain ABP after a battle, so once you get enough ABP, the character can learn an ability from their class. There are 40 quests in the game to take.

Latest Blog

Paradise Blue's 10th Anniversary!

I missed the actual date, but it still has been 10 years since I released Paradise Blue!

Paradise Blue was an interesting project to work on, and possibly the biggest one I've had so far! I've thankful for all the nice reviews and comments and people who enjoyed the game.


This was a passion project made from back when I was still in university, and really enjoyed working on an old school style project. I was torn between making Azulea and this, and Paradise Blue ended up going from a small side project to the main project.

The game was initially based around FF1s Class selection system for 4 characters. Quickly, FF5s class based system was added. A fair amount of the project was making the battle system and class system work together, and a number of classes got added or removed depending on how I felt about it. Dragoon was a class I would have wanted, but I felt I didn't have enough to go with skill wise on that and the Jump command was such a pain to code that i removed it. If you go back a few blog posts in Paradise Blue, you'll see me talk about the things that I didn't get to add, and 2 "Final Classes" (Angel Knight and Phoenix Knight) were those 2. Having a party of only those 2 at the end felt less interesting to me than having them pick their own 4 classes, it's why I wasn't a fan of FF3's Ninja/Sage classes either.

Graphically, it started out directly from FF1 but I strayed from that when I saw MSX Final Fantasys graphics and started shading the classes a bit. Soon I stopped caring about color restraints and then decided to just go all out and revamp them in my style. As far as enemy designs, you can see from the start of the game to the end of the game how different the designs are. At first, it was just my own designs but I got TFT to help design a bunch of monsters and they ended up being a whole lot more creative and interesting so I based my later enemy sprites off of those.

Team member wise, I asked people if they wanted to be NPCs, and had some do different effects if you hire them. I also had Dajhail and Kaede make a few songs for me as well which I liked a lot! The song playing when you get the Ancangers with Amelia / Neil is Dajs song, and the main battle theme is Kaedes. I wanted to really have the Island sort of influence appear throughout the game.

There is the definitely inspiration/influence from Final Fantasy 1 and 5, but I also was a big Might and Magic VI fan and took ideas from it such as the hiring NPCs for an effect, killing enemies that don't respawn (they do in MM6, but only by certain triggers or after a long enough passing of time), sidequests and all. It was sort of like a mix of various games I liked, and I wish my writing back then was interesting enough to hold up.

I've had various ideas of different Paradise Blue remakes I've wanted to do. I still have it on my to do list, but I've been busy with other projects that it's actually lower priority. My friend Jihaus (who worked on Ruin Frontier 0) did class sketches for me so I made sprites for... most of them? I need to check again but here's a few!


My thoughts were: Either I could make Paradise Blue and change up stuff in the 2k3 version and then make an updated version or a sequel in VX Ace or MV. Paradise Blue is not a small game and I wouldn't want to keep it 100% the same so it would take a while to make. I figured I could focus on Cast Ashore first, then Fragments of Mind and then Paradise Blue, but it is definitely something I still want to make! I'm sorry I haven't been able to release a new Paradise Blue, but game making is still important to me and I do want to create new games and learn more!


Here, have an Amelia artwork!
  • Completed
  • Ocean
  • RPG Tsukuru 2003
  • RPG
  • 10/13/2007 10:33 PM
  • 01/15/2024 03:16 PM
  • 07/29/2009
  • 416521
  • 91
  • 8252

Posts

I've been grinding at the Arena for about an hour or so now. Is it normal to get 2500g after some battles? I've gone from 29k to 54k gil battling in the arena.

Edit: Scratch that. Something isn't normal. I just gained 6k gil just by changing my fighter to archer. It seems like random things are giving me massive gil.
Ocean
Resident foodmonster
11991
author=Peaceful_Chaos
I've been grinding at the Arena for about an hour or so now. Is it normal to get 2500g after some battles? I've gone from 29k to 54k gil battling in the arena.

Edit: Scratch that. Something isn't normal. I just gained 6k gil just by changing my fighter to archer. It seems like random things are giving me massive gil.

I know about this bug, but I can't always replicate it. I think It has something to do with Blue magic items. If you have over 10 of them, they're supposed to instantly convert to cash. I might have messed up the coding somewhere though and then caused it to continually give gold. I am unsure though!
Hmm. I see. The most recent time it gave me 79k gil. XD

Edit: I am sick of that stupid Dark Spirit. I'm done playing. First it was the rage fish destroying me, which did indeed make me rage, now her.

Edit2: I like the game, just not a fan of super hard bosses that can kill you in one hit.
Oh, Ocean? If you see my youtube account, i beat the game at Level 1.
This game is awesome~
Ocean
Resident foodmonster
11991
author=Arandomgamemaker
Oh, Ocean? If you see my youtube account, i beat the game at Level 1.
This game is awesome~

Thanks for this, I hadn't even seen the vids before. I am looking at it now, and congrats for beating it at that level!
author=Ocean
author=Arandomgamemaker
Oh, Ocean? If you see my youtube account, i beat the game at Level 1.
This game is awesome~
Thanks for this, I hadn't even seen the vids before. I am looking at it now, and congrats for beating it at that level!


Thanks for making an awesome game!
Just realized i missed two superbosses in my lvl 1 game, oops.
Ocean
Resident foodmonster
11991
author=Arandomgamemaker
Just realized i missed two superbosses in my lvl 1 game, oops.

Haha, sometimes people don't notice that they are there. Which ones didn't you get to?
author=Ocean
author=Arandomgamemaker
Just realized i missed two superbosses in my lvl 1 game, oops.
Haha, sometimes people don't notice that they are there. Which ones didn't you get to?


Dark Spirit and Rage Fish. Probably going to do them soon...
Hey, this looks cool- fantasy and old-style I like the look too!
I'm downloading it now.
I'm curious. Were you originally planning to make stealing an option? Not to double post or anything!
Ocean
Resident foodmonster
11991
Yeah, I think a really old version of PB had it but I quickly dropped the system. It wasn't implemented well so it didn't even make it to the battle templates in the monster groups. I'm not too much of a fan of the Steal system anyway so I figured I'd just do without and give the Thief some other abilities (Dash, Slash, See Hidden).

There's remains of the system still around in the code but it'd take a lot of work to re-implement it so I'm not likely to do so.

I might get a chart showing what abilities each character uses, think I'll do that soon.
Aw Man! I had waited so long for an 8-bit rpg maker game in which the main characters TALK! This game is just so awesome, and there's a lot of non-linear-ish aspects!
Loving this game, it's brilliant! Thank you for it :)
Been playing this for the past week and loving it so far! I really like how unique detailed everything is.
Ocean
Resident foodmonster
11991
That's great to hear! I'm glad people are still having fun with this! :D

I just recently decided to test a solo game version and see if I can beat the game with only 1 character. It was possible, and at times not as hard as I thought. Some battles that ordinarily don't give you a problem with 4 characters can be quite a challenge with just one though!
iddalai
RPG Maker 2k/2k3 for life, baby!!
1194
So, I tried the game (only an hour or so, for now) and it's awesome!

Did you make the chipset graphics? Are they modified rips? And the enemies? Did you compose the music? I'm just curious :p

The overall look and feel of the game is great! Really well accomplished.

Am I not supposed to use the "row" command? 'Cause the characters get in the tree like ornamental part of the screen when I use it.
Ocean
Resident foodmonster
11991
author=iddalai
So, I tried the game (only an hour or so, for now) and it's awesome!

Did you make the chipset graphics? Are they modified rips? And the enemies? Did you compose the music? I'm just curious :p

The overall look and feel of the game is great! Really well accomplished.

Am I not supposed to use the "row" command? 'Cause the characters get in the tree like ornamental part of the screen when I use it.
Yeah I couldn't get rid of the row command but there's no real need, you can beat it just fine without it.

Chipset graphics are a mix of rips, modified rips and custom. I worked on most of the pieces and added a lot but there are still things that were from FF1 or so, so I can't really take credit for all of it. It was intended to be just NES rips until I figured I'd just remake it with my style.

Music is mostly composed by me, I got some songs from Kaede and some from Dajhail but the majority of it is mine.

The enemy concepts are 99% from TFT (some contributed from kaworu and nessiah), but the sprites are all custom mine.

and thanks, hope you enjoy the rest of it too!
I'm encountering a bug that when I change the class of 1 character it changes the whole party to that class. Then I can't open any menus and I am stuck with the class I changed.
Ocean
Resident foodmonster
11991
Huh, that is a weird bug. How often has it happened for you? I don't recall encountering that.