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In the old Island of Azulea, the natives were pushed away from the land they once held. The ones who conquered the land have settled and created a new civilization on the Island. Now that the King is near death, there are 2 groups that are fighting for the throne.

You can change your class once you beat the 1st boss. Before then, you can choose which starting class you want your characters to be, out of 6 of them (Fighter, White Mage, Black Mage, Red Mage, Thief, Monk). You gain ABP after a battle, so once you get enough ABP, the character can learn an ability from their class. There are 40 quests in the game to take.

Latest Blog

Paradise Blue's 10th Anniversary!

I missed the actual date, but it still has been 10 years since I released Paradise Blue!

Paradise Blue was an interesting project to work on, and possibly the biggest one I've had so far! I've thankful for all the nice reviews and comments and people who enjoyed the game.


This was a passion project made from back when I was still in university, and really enjoyed working on an old school style project. I was torn between making Azulea and this, and Paradise Blue ended up going from a small side project to the main project.

The game was initially based around FF1s Class selection system for 4 characters. Quickly, FF5s class based system was added. A fair amount of the project was making the battle system and class system work together, and a number of classes got added or removed depending on how I felt about it. Dragoon was a class I would have wanted, but I felt I didn't have enough to go with skill wise on that and the Jump command was such a pain to code that i removed it. If you go back a few blog posts in Paradise Blue, you'll see me talk about the things that I didn't get to add, and 2 "Final Classes" (Angel Knight and Phoenix Knight) were those 2. Having a party of only those 2 at the end felt less interesting to me than having them pick their own 4 classes, it's why I wasn't a fan of FF3's Ninja/Sage classes either.

Graphically, it started out directly from FF1 but I strayed from that when I saw MSX Final Fantasys graphics and started shading the classes a bit. Soon I stopped caring about color restraints and then decided to just go all out and revamp them in my style. As far as enemy designs, you can see from the start of the game to the end of the game how different the designs are. At first, it was just my own designs but I got TFT to help design a bunch of monsters and they ended up being a whole lot more creative and interesting so I based my later enemy sprites off of those.

Team member wise, I asked people if they wanted to be NPCs, and had some do different effects if you hire them. I also had Dajhail and Kaede make a few songs for me as well which I liked a lot! The song playing when you get the Ancangers with Amelia / Neil is Dajs song, and the main battle theme is Kaedes. I wanted to really have the Island sort of influence appear throughout the game.

There is the definitely inspiration/influence from Final Fantasy 1 and 5, but I also was a big Might and Magic VI fan and took ideas from it such as the hiring NPCs for an effect, killing enemies that don't respawn (they do in MM6, but only by certain triggers or after a long enough passing of time), sidequests and all. It was sort of like a mix of various games I liked, and I wish my writing back then was interesting enough to hold up.

I've had various ideas of different Paradise Blue remakes I've wanted to do. I still have it on my to do list, but I've been busy with other projects that it's actually lower priority. My friend Jihaus (who worked on Ruin Frontier 0) did class sketches for me so I made sprites for... most of them? I need to check again but here's a few!


My thoughts were: Either I could make Paradise Blue and change up stuff in the 2k3 version and then make an updated version or a sequel in VX Ace or MV. Paradise Blue is not a small game and I wouldn't want to keep it 100% the same so it would take a while to make. I figured I could focus on Cast Ashore first, then Fragments of Mind and then Paradise Blue, but it is definitely something I still want to make! I'm sorry I haven't been able to release a new Paradise Blue, but game making is still important to me and I do want to create new games and learn more!


Here, have an Amelia artwork!
  • Completed
  • Ocean
  • RPG Tsukuru 2003
  • RPG
  • 10/13/2007 10:33 PM
  • 09/04/2019 02:55 AM
  • 07/29/2009
  • 268557
  • 84
  • 7076

Posts

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Ocean
Resident foodmonster
10287
Haha, glad you enjoyed! Yeah I knew the limited encounters might be an issue but one of the most important things needed for the characters was the ABP so I needed a way to have players be able to acquire ABP just in case they need to switch classes or abilities and have no other enemies to defeat. Level 1 game is possible so I wasn't worried about that for EXP.
JosephSeraph
奇跡なゲイパワー♡
6876
Ikr?! Ocean's games are brilliant. Try his other stuff too.
I DLed this game and forgot about it till recently when my PC exploded and my bro got me a replacement but it couldn't play most RPG maker projects...but this one it did so I tried it. @_____@ Amazing! Better than the FF series cause of how you made classes serve the PARTY! Seriously once you get used to it? That Ability system is brilliant and helps balance your party. At first I was angry when I realized your TES (Touch Encounter System) had no re-spawn but then I was quite pleased when I found the monster arena where you don't bet on fights, but pay to get EXP and ABP!! @u@ Frackin' brilliant!!
Paradise Blue, I choose you. Gonna give this RMN game a spin.
Ocean
Resident foodmonster
10287
author=SigArms
Every time. Basically if I change class I'm stuck with it and cannot open the menus anymore.

I am stumped honestly. I tried the version 1.8 I have on here to make sure and yeah I don't get this issue, even trying it multiple times. In fact, this is the first time I'm hearing of it. I will see if I can find a workaround though, sorry :<

This seems like a promising game, but before I consider getting into it, can anyone give me an estimated numbers of hours that this game will require?

It depends on how much of the game you want to play. You can skip a lot of the content because a good number of it is sidequests but you're probably looking at about 4-10 hour game.
This seems like a promising game, but before I consider getting into it, can anyone give me an estimated numbers of hours that this game will require?
Every time. Basically if I change class I'm stuck with it and cannot open the menus anymore.
Ocean
Resident foodmonster
10287
Huh, that is a weird bug. How often has it happened for you? I don't recall encountering that.
I'm encountering a bug that when I change the class of 1 character it changes the whole party to that class. Then I can't open any menus and I am stuck with the class I changed.
Ocean
Resident foodmonster
10287
author=iddalai
So, I tried the game (only an hour or so, for now) and it's awesome!

Did you make the chipset graphics? Are they modified rips? And the enemies? Did you compose the music? I'm just curious :p

The overall look and feel of the game is great! Really well accomplished.

Am I not supposed to use the "row" command? 'Cause the characters get in the tree like ornamental part of the screen when I use it.
Yeah I couldn't get rid of the row command but there's no real need, you can beat it just fine without it.

Chipset graphics are a mix of rips, modified rips and custom. I worked on most of the pieces and added a lot but there are still things that were from FF1 or so, so I can't really take credit for all of it. It was intended to be just NES rips until I figured I'd just remake it with my style.

Music is mostly composed by me, I got some songs from Kaede and some from Dajhail but the majority of it is mine.

The enemy concepts are 99% from TFT (some contributed from kaworu and nessiah), but the sprites are all custom mine.

and thanks, hope you enjoy the rest of it too!
iddalai
Planet Earth is blue, and there's nothing I can do.
2023
So, I tried the game (only an hour or so, for now) and it's awesome!

Did you make the chipset graphics? Are they modified rips? And the enemies? Did you compose the music? I'm just curious :p

The overall look and feel of the game is great! Really well accomplished.

Am I not supposed to use the "row" command? 'Cause the characters get in the tree like ornamental part of the screen when I use it.
Ocean
Resident foodmonster
10287
That's great to hear! I'm glad people are still having fun with this! :D

I just recently decided to test a solo game version and see if I can beat the game with only 1 character. It was possible, and at times not as hard as I thought. Some battles that ordinarily don't give you a problem with 4 characters can be quite a challenge with just one though!
Been playing this for the past week and loving it so far! I really like how unique detailed everything is.
Loving this game, it's brilliant! Thank you for it :)
Aw Man! I had waited so long for an 8-bit rpg maker game in which the main characters TALK! This game is just so awesome, and there's a lot of non-linear-ish aspects!
Ocean
Resident foodmonster
10287
Yeah, I think a really old version of PB had it but I quickly dropped the system. It wasn't implemented well so it didn't even make it to the battle templates in the monster groups. I'm not too much of a fan of the Steal system anyway so I figured I'd just do without and give the Thief some other abilities (Dash, Slash, See Hidden).

There's remains of the system still around in the code but it'd take a lot of work to re-implement it so I'm not likely to do so.

I might get a chart showing what abilities each character uses, think I'll do that soon.
I'm curious. Were you originally planning to make stealing an option? Not to double post or anything!
Hey, this looks cool- fantasy and old-style I like the look too!
I'm downloading it now.
author=Ocean
author=Arandomgamemaker
Just realized i missed two superbosses in my lvl 1 game, oops.
Haha, sometimes people don't notice that they are there. Which ones didn't you get to?


Dark Spirit and Rage Fish. Probably going to do them soon...
Ocean
Resident foodmonster
10287
author=Arandomgamemaker
Just realized i missed two superbosses in my lvl 1 game, oops.

Haha, sometimes people don't notice that they are there. Which ones didn't you get to?
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