• Add Review
  • Subscribe
  • Nominate
  • Submit Media
  • RSS
Features / Scripts

BATTLE SYSTEM
The battle system is very much based on classic rpg elements, but more suited to a future setting. It is, although a little different from other games as I am trying to come up with solutions for why most of them come to be a little boring. I figured the first problem was that for all battles people tend to just keep pressing the confirm button for constant attacking, I figured a great fix for that was to make sure they would use skills much more often than the regular attack, but skills in games cost mp, and people don't like to waste mp on a simple random battle. So i've created 3 types of mp.
Ammo, Battery and Psi. Firearms characters use ammo, characters with sabers use Battery and psionic users have psi. Ammo is a small fixed quantity, and can be replenished instantly at any time using the Reload command in battle (replaces guard), only costing a turn. So basically it comes to figuring an attack order that uses that quantity to the best, and then reloading. Edward for example has 12 ammo capacity, his regular attack costs 1, and his skills from 3 - 8, so to maintain his best dmg output you have to figure out the best way to employ that ammo before reloading and starting over. Somethjing like that.
Battery works almost the same, and Psi is a little more like regular MP, with the exception that the Charge command (replaces reload) regains 30% of your psi and enters a Charged state, where the next psionic skill will have higher power. There are also mind drugs that restore psi to full, but it's use is not recommended.
Having easily restorable "mp" will encourage people to try out many skills in every battle, specially because of the properties of attacks that i will explain below.

Properties: The physical ones are Slashing, Piercing and Impact and then there are Flame, Explosion, Gas, Electric, Psionic and Shadow. They are used in a very clever manner i think as they fit most of the future weapon types (how funny would it be if there was wind water and holy?) and different enemies have different weaknesses. This is very amplified in the game, as every character has many weaknesses, minor weaknesses and resistances, for example robots are weak vs electric attacks, and usually are very hard, if not impossible to beat unless you use your electrical attacks, so definetely no regular attack button mashing anymore, as robots are usually very resistant vs Impact and Flame attacks and totally immune to Gas attacks for example.

I also don't want battles to be hard, except for the boss ones. As ocasionally whenever i get into a game over in an rpg maker i hit alt+f4 and i really don't want people hitting alt+f4 on my game ;D
So usually people will not die unless fighting an intentionally hard battle.


Screenshot of character changing in battle, FFX-like so you have to use all your squad instead of just 4 to figure out which ones work best vs that specific enemy.

The buffs and debuffs in battle are also very important, and usually essential to winning boss battles. Important enough to get you to waste turns that you could use damaging to make sure you keep your squad well buffed and the enemy debuffed.

MANAGEMENT
No i'm not talking about your party of 10 or so characters, im talking about an organized group. You will end up being the commander of something, that i will not spoil ;p and also of a very nice Starship. There are many decisions a leader has to make, when to repair the ship, how to stock the soldiers inventory, events that happen around the group that need your intervention, new technologies and starship upgrades and weaponry. You will be able to manage all that. And it will have effects on your missions, and the way they go.
If i can, i plan to make a group interaction system, kind of Mass Effect'ish.
I will make it in the most RPG sort i can, there will be screens and etc with information, but a lot of the decision making screens will be by talking to the people in charge of the specific things. There will be many VISUAL aspects to this, specially as you upgrade your ship and soldiers.
Anyway, i've always wanted a system like this, mix of Suikoden, Bioware games and of course... there will be Starship Battles ;D