I will take these suggestions into account when I return to this game; especially idea one. I designed the maps with cutscenes in mind, but the lack of free roaming space doesn't fit my need for high adventure. Some of the maps only allow you to have like 12-20 spaces you could possibly walk over. Makes sense to scale the project back to something that is just one or two hours. At the same time, I created a lot of lore for these bed worlds. Telling the whole story would be fun. Thanks a lot for sharing your ideas. It's great to see you helpful to so many.