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IMPORTANT - 9/23/2014
Tales of Arcadia has gone through many changes and years of development since its initial upload in 2010. The original game concept is one that I still hold close to my heart, so I'm going to be rebuilding the project from the ground up using that concept. For those of you who have stuck with me through four long years of production, know that you're greatly appreciated and have always kept me motivated to continue work on Tales of Arcadia some day. For those of you who are just now subscribing, thanks for proving to me that this project is still interesting.

STORY:
Tales of Arcadia is a game about love, war, and betrayal. Follow Lance and Marty on an emotional journey that will take them far from home, as they desperately try to stop a plot that threatens to consume the world in war. Although lighthearted in its presentation, Tales of Arcadia deals with mature themes like murder, incest, and prostitution.

The year is 2E433, and Arcadia is at war with its greatest rival, the kingdom of Nimrod. On top of the already diminishing forces of both kingdoms, a deathly plague is sweeping the land, claiming thousands slowly. Amid this chaos, a tyrant rises in the east and is plotting to reclaim an artifact of unbelievable power. This mysterious figure hopes to destroy whatever is left of Arcadia after the war. Realizing this, the ill king of Arcadia has ordered the various guilds within his kingdom to lend their support to the war with Nimrod, in hopes that it'll end sooner. As war and sickness continues to kill thousands, two weary adventurers, Lance and Martin, return home and are soon swept up into a plot of deceit, betrayal, and death...

FEATURES:
- An engaging, emotional story that spans approx. 10 hours.
- A lively cast of characters with real feelings, motives, and ambitions.
- Interactive cutscenes offer multiple dialogue paths.
- Mini-games.
- Thought-provoking puzzles.
- Custom music (thanks to the RMN music pack).
- Yanfly scripts.

CREDITS:
Engine - Enterbrain
Graphics - Enterbrain
Music - RMN Music Pack
Scripts - Yanfly, Archeia, LoneWolf, Mezzolan, V.M.

Special thanks to rabitZ for all that he did when I was just a newbie.

Latest Blog

Tales of Arcadia is back!

For reals this time. I mean it. I am finishing this damn game if it kills me, which it might. Having recently bought the latest RPG Maker, I have decided to revisit this five-year old project that I first started way back when VX was all the hype. Utilizing the new engine, I'll be making drastic changes to the core mechanics and features of Tales of Arcadia but will be keeping with what was, hopefully, its most promising point: the story. I'm absolutely in love with the story, the way it plays out in my head, the dynamic between the two leads, and everything else. Anyway, to wrap this up, I just wanted to let all of my subscribers know that this really is happening this time. I'll have more news in the coming weeks, along with some screenshots and an updated About page.
  • Production
  • Carvonica
  • rabitZ
  • RPG Maker VX Ace
  • RPG
  • 10/02/2010 01:24 AM
  • 10/19/2016 07:50 PM
  • N/A
  • 113062
  • 56
  • 1187

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Good dialog, and good maps with plenty of space to run around, not blank or anything. There are good details. You can run yourself into monsters to fight them. Its a nice start. :-)
Looks good I will download for sure. Hope you come out with the demo before my 30 day trial is up though! lol
Thanks guys! I'll try to have a demo out soon. I've got enough maps, just need to do a bit of polishing.
Yeah! A fellow ten-hour gameplay first attempt! :) Will download Carvonica, looks good and all.
Actually, two to four hours seems more reasonable and within my limits.
Hmm, well it's your call... I personally like working with intervals of ten, especially when dealing with chapters :)
It's my first game. So, I don't want to promise something that may not happen. I'm not looking to have an epic ten hour game. Just something simple and do-able to me.
Good idea, probably should have shot for something smaller with my first game too, however, I didn't plan for it to be that long, it just sort of happened... I guess
I forgot to mention that I subscribed. I hope to see more soon.
Corfaisus
"It's frustrating because - as much as Corf is otherwise an irreedeemable person - his 2k/3 mapping is on point." ~ psy_wombats
6085
One thing has got me confused: Is this supposed to be a comedy game? I'm afraid that a country named "Nimrod" has made me doubt the seriousness of this project.
I suppose this your way of coping with the comments I made on your god-awful review. You choose to come onto my project, and then try to make an idiot out of me. It's insulting and offensive. This is exactly why I want a 'delete comment' button.

I wasn't really thinking about what the definition of the word meant. I just liked the way it sounded and went with it.
Corfaisus
"It's frustrating because - as much as Corf is otherwise an irreedeemable person - his 2k/3 mapping is on point." ~ psy_wombats
6085
author=Carvonica
I suppose this your way of coping with the comments I made on your god-awful review. You choose to come onto my project, and then try to make an idiot out of me. It's insulting and offensive. This is exactly why I want a 'delete comment' button.

What? No. I genuinely enjoyed the demo (played both this and Legacy of the Guilds last night), but the name stuck out as being awkward. I didn't mean to insult you or your game.
author=Corfaisus
author=Carvonica
I guess this is your way of handling the comments I made on your god-awful review. You choose to come onto my project, and then try to make an idiot out of me. Why? No idea.
What? No. I genuinely enjoyed this game, but the name stuck out. I didn't mean to insult you or your game.

Then I apologize. Nimrod was entirely made up and now that you bring it to mind, it's a little silly. But it's too late to go changing kingdom names now. I'm glad you enjoyed the demo presentation.
It did not occur to me that Nimrod was a bad name for a country, in fact I have seen all sorts of goofy names for characters and villages, so I wouldn't worry about it.
I'm not worried about it. I like all my kingdom names. In fact, if I was going to change one it would be Far-Lanch.
I personally love the name Far-Lanch (it has a very medieval exotic island feel to it) and Nimrod is a pretty good name as well.
Thanks! I was going for something like that.
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