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A 40-level Mario game made by six different people. In this classic HUB world styled game, Mario battles his way through an underground maze of levels. Play as Mario, Luigi, toad, and princess in this addictive game, inspired by the community event: Super RMN Bros.

How to install
To play this game you will need the newest version of the program "Super Mario Bros X." Download it off of this sight: www.supermariobrothers.org. After you have the program and the game file, copy the folder "Super Desmo Bros." into C:\SMBX\worlds. The game is now ready to go!

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Hopefully this works for me, I had trouble with RMN bros *got it working

You included save games so I had to go into the folder and erase one to start a new game.

This is actually my first time playing a game in this engine and it handles pretty bad. But maps seem cool so far. I'll be playing this for the next little while.

*2 hours later*
Some cool levels here. I didn't like being able to die in the "world map" area, but w/e. A few areas had, to me, unpleasing designs (visually). Overall it looks good though and I'm having fun. I don't know if I like the fact that I'll always have max lives..I guess with the hard areas being as hard as they are I will want the lives, but there is no sense of danger. Dying means nothing.

I'm done the easy stuff now it's only the levels where you actually have to think, which is cool. The switch level was really fun, the one in the screen shot. I managed to find a way to get stuck in the Shell Fever level. The place where the purple pipe spawns infinite shells, I could hold a shell and move a few pixels back then a shell would pop up and I would kick it while still holding a shell in my hands, which is not supposed to be able to happen. This allowed me to move up to the trampoline where I accidentally destroyed the next shell causing me to get trapped :o I was scared that I would lose my data because I didn't save but luckily It auto saves.

Changing characters is cool and I can tell for a few levels it will be the only way to pass them. The double boss area was both annoying and fun, I can't tell if I hated it or enjoyed the challenge. That's one way to make something hard, have tons of shit flying around in a cramped space :D

OH, and about that "secret" level in the first map.....you are evil. Did you take your inspiration from this?

I had this exact experience playing that level and when I finally made it to the end I was SUPER pissed :/

*The next day*
Yeah, I'm done with this, only got 20-something stars. I find some of the areas to be too hard, and its an artificial difficulty(not because of lack of skill). Like going through narrow tunnels with tons of spikes, hills, and bouncing turtles. It turned me off completely. Too much dying is not fun at all :/

But, I messed around with the level editor and saw how much effort it would take to make all the levels I played through and I applaud your efforts. If I were to rate the game I would give it a 7/10
Yah, I got my inspiration for the secret level from Kaizo Mario World. That's why the level's called Kaizo fun. Thanks for telling me about the save files! They've been removed.
very cool. levels are nicely designed! awesome game.
Marrend
Guardian Ghost of the Description Thread
17371
I enjoyed Super RMN Bros. to a certain degree, so I was interested in giving this a try.

I had fun for a bit, but I hit my point of frustration at about World 4-ish. It was a combination of interesting, but flawed design choices (such as being able to get a Hammer power-up somewhere in a World 1 level, invisible water, or the Goomba level's "boss fight"), countless deaths (though the lives counter had a peculiar way of getting up to max at times), and weird pipe shenanigans that either make no sense, or put me a little too close to an enemy's spawn point for comfort.

The character switch is a nice touch that uses the character options that are new to the engine. However, I'd rather be able to have a power-up other than Super or Fire while being Toad or Peach. I half-expected something on the order of Saguaro Samba from Super RMN Bros in that regard, but the engine let me down.

Personally, I think this game can use a little bit more work. However, from what I understand, the Super Mario X engine isn't exactly the most user-friendly as far as level creation goes.
Wow, I came onto this site with the specific purpose of finding more SMBX projects, and your game was immediately displayed.

You better believe I'm playing it!
So I was showing my friend the SMBX engine and we played this game. I gotta say, this game works MUCH better as a 2P game. Some of the crowded levels were chaotic fun and not having to restart the level at every single death really made the levels more playable. Some levels and areas I don't even understand how it would be possible to do with 1P.
post=209170
So I was showing my friend the SMBX engine and we played this game. I gotta say, this game works MUCH better as a 2P game. Some of the crowded levels were chaotic fun and not having to restart the level at every single death really made the levels more playable. Some levels and areas I don't even understand how it would be possible to do with 1P.

I added a page with a list of all the levels and how to get to the 2 secret ones. Hope this helps!
Ratty524
The 524 is for 524 Stone Crabs
12637
Question before I post a review this game:

Is there anything after the second battle against bowser? Where the Princess kills you after giving you a star?
Is there anything after the second battle against bowser? Where the Princess kills you after giving you a star?


Nope, that was the conclusion!
It was a terrible conclusion, btw. haha actually, the first time we got to that part we somehow managed to get the item and when we were supposed to be trapped inside the walls, we were on the outsides! I was on the left and my friend was on the right. We had to quit a restart and beat it again just to see if there was more and nope...we just died. haha we had a good laugh though cause of the glitch.

There were several bugs in the secret levels. I forget what they are now, but we did finally beat. But the biggest glitch was the pipe transitions, I would come out of a pipe from the top, be put inside the pipe a little bit, and the game forces you out the side of the pipe. You should either move the exit up one space, or just have the character actually rise out of the pipe like he/she should.
the biggest glitch was the pipe transitions, I would come out of a pipe from the top, be put inside the pipe a little bit, and the game forces you out the side of the pipe. You should either move the exit up one space, or just have the character actually rise out of the pipe like he/she should.


I found that glitch after I had already designed all of the World map, and just didn't feel like changing it. (Lots of work) It didn't cause me any real problems, though. As for the ending, I didn't really have any other ideas. I cheap and humorous ending was the best way to go!
Ratty524
The 524 is for 524 Stone Crabs
12637
post=211248
I found that glitch after I had already designed all of the World map, and just didn't feel like changing it. (Lots of work) It didn't cause me any real problems, though. As for the ending, I didn't really have any other ideas. I cheap and humorous ending was the best way to go!
Couldn't you have at least made Bowser a legacy boss as to take you to the credits? I didn't even have any idea that it was the ending as a result.

Anyway, I'll be posting a review of this soon.
How do I beat the Relaxing Grasslands level in World 5? After the trampolines, there is a gap that is too wide for me to jump.
author=Strangeluv
How do I beat the Relaxing Grasslands level in World 5? After the trampolines, there is a gap that is too wide for me to jump.


That part of the level is a sliding part. At the top of the hill just hold down the down button until the checkpoint. Maybe I should make that more clear...
Ah, and here I was jumping around looking for hidden blocks lol Finished the game, with the bonus levels. Some levels were good, some not so good, but overall fun game. That ending really sucked, though! I wouldn't have minded it so much if there were some credits or something at the end.
Gosh, this is the twin Hub-World of Super RMN Bros. 2!

This is f*ing hilarious, lol I laughed so hard at the end.
author=Ravenite1
This is f*ing hilarious, lol I laughed so hard at the end.
author=Davenport
Omg.

Yeah, 2:40 to 2:50 is particularly funny to me.
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