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Goodie Caves are cheat areas that allow you to obtain better stats and equipment in the game
  • Everguard
  • Added: 03/15/2011 09:12 PM
  • Last updated: 04/18/2024 06:15 AM
  • 3411 views

Posts

Pages: 1
Interesting... Will be fun to find out how it plays, letting the characters activate their skills this way... :-D
Why not just add a "WIN" event?
This way, with different hidden caves, you can choose which boosts you want, and which you don't. For example, if you want additional gold, but not any levels, just seek out the gold cave. And this isn't the only way to learn skills, you can just level up (Or with some characters, the more you use them the better they get), but this is an easy way to get all the skills without fighting a lot.
I assume they're just in the demo or easy mode or something? Because if not... Well...

HELL.
There is no easy mode... but they are not easy to find. They are hidden on walls and trees and such, places that you wouldn't expect to lead to a cave. There is no visible entrance, or a sign that says "Goodie Cave this way!"
Versalia
must be all that rtp in your diet
1405
I think the concept of goodie caves is incredibly ill-conceived. I cannot stress enough what a poor design concept that is. They should be for demo-or-easy-mode only, to help your playtesters with various boosts they might want. Otherwise, they are quite literally game-breaking easter eggs. There is no hint or indication that they even exist, they literally ruin the balance of the game if you do happen to find one, and your point that
you can choose which boosts you want, and which you don't

is just flat-out wrong. With no indication that the caves exist or where, how exactly do you go about making such choices? You can only choose to take or leave the (incredibly beneficial to take) advantages that you can FIND. Not only that, but nobody will ever choose to NOT take the 1,000,000 gold boost unless they feel really guilty and purposely avoid it because they know it will ruin the game's intended balance. Please consider changing these. You are shooting yourself in the foot.

I can also point you to Brickroad's article on how players absorb information and feedback. You have a perfect example of the "Zelda burnable trees" issue.
Marrend
Guardian of the Description Thread
21781
The only way I'd be for this idea the way it seems to be intended is if it opens up on a New Game+, and only if you defeat an optional boss that's no less then ten times more difficult that any other challenge out there.

Maybe I'm just talking to myself, here.

*Edit: It's slowly beginning to dawn on me that by the time the party could defeat such a dastardly fiend, the bonuses that would become available would be a moot point anyway. Irony +3!
author=Versalia
I think the concept of goodie caves is incredibly ill-conceived. I cannot stress enough what a poor design concept that is. They should be for demo-or-easy-mode only, to help your playtesters with various boosts they might want. Otherwise, they are quite literally game-breaking easter eggs. There is no hint or indication that they even exist, they literally ruin the balance of the game if you do happen to find one, and your point that
you can choose which boosts you want, and which you don't
is just flat-out wrong. With no indication that the caves exist or where, how exactly do you go about making such choices? You can only choose to take or leave the (incredibly beneficial to take) advantages that you can FIND. Not only that, but nobody will ever choose to NOT take the 1,000,000 gold boost unless they feel really guilty and purposely avoid it because they know it will ruin the game's intended balance. Please consider changing these. You are shooting yourself in the foot.

I can also point you to Brickroad's article on how players absorb information and feedback. You have a perfect example of the "Zelda burnable trees" issue.

I think it's a great idea. It's like cheating without having to open a menu or enter a key-combination. Also, activating cheats for any game will cause issues with the intended game balance.
Marrend
Guardian of the Description Thread
21781
author=Janneke
I think it's a great idea. It's like cheating without having to open a menu or enter a key-combination. Also, activating cheats for any game will cause issues with the intended game balance.


For full disclosure, I like to cheat at games. I looked up in-game cheat codes on GameFAQs for stuff like Half-Life, the Heroes of Might and Magic series, and what-not. I even managed to hack a save file for Final Fantasy - Endless Nova (an old RPGM2K title), not to mention the thousands of times I hacked emulated ROM save states.

However, I'm also of the idea that a designer shouldn't want to necessarily encourage players to cheat. In-game or otherwise. However, you don't want to curtail enjoyment of the game either. To sum up my thoughts:

author=Matsumori Days Manual (that nobody reads)
If you want to hack your saved game, go for it. I actually don't care what you do with your save file, as long as you don't touch the core game with RPGM-VX.
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