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A nice looking rpg without a nice story

Inuyasha Tamashi, is an game made with rpg maker xp.
It takes place in a alternative timeline, after Naraku is defeated and focusses on the relationship between Kikyo and Inuyasha.
I know that the game is pretty old by now but I just finished it and feel the need to say something about it.
I review the last update of the game that is also avaiable on the official Inuyasha Tamashi google site.
I will also fully review the story and both endings of the game, so there will be spoilers.
If you care about that, or haven't played it yet to the end, I will give a spoiler warning again, when reviewing the story itself.

So we are starting at a beautyfull animated opening screen and are given the choices to start a new game, continue with one of our save files or viewing the gallery.
The first two options don't need any explanation, in the gallery we can see pictures from the story we collected during playing the game.
To be honest, I didn't really figure out how to move to the next page inside the gallery. You had to use the left and right keys, but it didn't really work for me. The pictures were most likely taken from the anime, there also were some original artworks and they were all really beautifull.

When starting a new game we get some scenes and pictures from the anime even with voiceovers and a bit text about what the characters are saying. All in all it looks pretty well made, you could complain about the text looking weird, but on the official page of the game the translator or author recommends to different fonts, that also come with the gamefolder, when downloading from the official google site.
However it is readable even without that and looks pretty good.
The only bad thing I have to say about this, is that you can not skip it. This doesn't seem to be necessairy, but if you play it a second time you may want to skip to the gameplay.

The gameplay is okay.
You can tell that a lot of work went into the maps of the villages and there even are some custom sprites besides the ones ripped from Inuyasha and the divine jewel for nds and Inuyasha a feudal fairy tale for PS1.
The tilsets for the maps are also great and after viewing the sprites and tilesets myself I can not even assume how much research was done for that alone, leave alone all the scripts and pluggins to make everything look that way.

The biggest issue for me, however were the maps as well. It was an endless labyrinth full of random encounters with normal, wild animals before you could reach the next village. Luckilly there are maps on the official website, to guide you through this but they should have been inside the game, maybe viewable in some menu window or something.
Luckilly there were some teleport stones you could activate later and use them with the consumable item 'teleport fu' to fast travel. They were located around the villages but also a bit random and some were a bit far away, so you would still have to walk a little bit to get to your destination.
Also there were a lot of maps before you got there when walking normally and it became way too much of the actuall gameplay, what walking through maps shouldn't be. It makes the game harder but less enjoyable.

The menu had like everything else a pretty neat look. The only problem was that nothing was explained to you. It took me a while to figure out what that shikon was and how it worked. So every rill, starting to count from the middle equals 1 and SPOILER:
depending how much you fill it you will get a good or a bad ending. Not that this is everything that will play into that but it is a big part of it.
So that is a bit weird, because how you can read under hints, on the officiall site if the shikon is too full you will get a bad ending and if it is not full enough you will get a bad ending too. It really is a science for itself and that is...well


There are some minigames, even some where you have to think a little bit. They are mostly fun and if completed with A+ you often get speciall items. So that is really great. They often also used different sprites and gameplay mechanics than the rest of the game but it all worked well together. Also before most of the minigames you were given the opportunity to save.

Speaking of it, you could not save inside of dungeons or villages. However there was a item to save wherever you want.

The combat is pretty okay. For the most part it just looks really nice but even after leveling up many times neither Kikyo or Inuyasha gains a healing skill that works without herbs so you have to buy tons of herbs. I had this problem where I have entered the last boss dungeon, saved the game and ran out of herbs and health...without cheating I would have had to restart the entire game. I have to admit you allways should make multiple saves but it is still a big -, since you couldn't really leave the dungeon.
What I really appreciate about it is that it is very tactic orientated and close to the original Inuyasha show with its skills.Kikyo for example has the skill Kekkei to build a wall around Inuyasha and herself to protect both from attacks for a few rounds, but she can't attack during that time, there are consumable items that have custom attacks, that can't be used otherwise and MP and SP regenerate slowly if you use defense or the normal attack.


So...now we will get to the part that is definently the worst about the game. At least that is what I think. It is the story. So SPOILER WARNING!!!!

So we start after Naraku is defeated. Miroku is poisend by the miasma and Kagome goes back to her time to get some medicine but as she goes back she loses all her memory and wakes up to her 15. birthday again.
So despite her going back and forth between her time and Inuyashas time now everything resets as well.
It hurts very much to see her being done dirty like that. I understand that she needed to disappear from the story but that way...it was really saddening to watch, especially because we see her being asked out by Hojo, like that would make it okay.
I am mostly complaining about the fact that everything in Kagomes world resets and nobody remembers Inuyasha or that she time traveled. At the end of the manga we had some similiar situation, but it was just a illusion and this is really ignoring how time travelling worked.
However I could accept this if it was handled differently by Inuyasha and the group. Sango and Miroku are over it after 1-2 conversations with Inuyasha. They say that she doesn't belong to this time but that they heared about someone who could travel through the time or tried so and that Inuyasha could ask him for help or something.
Until we get to the actuall time travelling Koga joins the group for the only reason to help bringing Kagome back. Not sure what to think about that.
After speaking to the guy who tells Inuyasha how to timetravel someone decided to do absolutely nothing with the story given: Kagome is gone, Miroku is sick, if Kagome comes back Miroku could get better, there is some guy who can tell us how to time travel without the jewel...so what does Inuyasha do?
He gives up on Kagome and decides that he wasn't nice to Kikyo 50 years ago. That wasn't very smooth...almost like the intention was to make a game about Inuyasha finding a way to save Kagome and the story was changed last minute. Also it is completely ignoring what would happen if Kikyo didn't die and Naraku was killed 50 years ago. Sango would have been save. No need to meet Inuyasha and travel with him. Without Naraku there is nothing that keeps the group together, so they wouldn't have met. Also without the curse Mirokus ancestors wouldn't have felt the need to reproduce so fast and maybe Miroku wouldn't have been born. Also without Kikyo dying in this tragic way, she wouldn't have needed to reincarnate as Kagome. So Inuyasha is really ignorant and selfish at this point of the story.
So there is nothing really interesting happening after that.
We go to missions with Kikyo and get a bit of a plot that would have been great if not being connected to that "Kagome is gone and Miroku will probably die so Inuyasha is doing the most unlogical thing possible" plot. If not connected both of this storys might have had potential to become something really good.

So we learn something about Kikyo and Inuyasha, get some romantic time and the plot gets changed so Kikyo believes Inuyasha that he hasn't stolen the shikon jewel and they both go fighting Naraku.
The next weird thing is the dialog between Kikyo, Inuyasha and Naraku. So the thing is, the Naraku from 50 years ago remembers Kagome and the gang for some reason...
and after the fight we see Kikyo finishing of Naraku with using the jewel. So from there, there are two endings. One where Inuyasha does nothing, comes back to his time, remembers nothing from his time travel and goes back to the group, trying to help Miroku who just dies...and the other ending is him taking the jewel from Kikyo and becoming a mortal. This is one big thing during the plot, mentioned before so it was not without context. Naraku disappears and the jewel as well and Kikyo becomes an ordinary woman and marrys Inuyasha. We never hear from Miroku and the others ever again and Inuyasha doesn't go back to his time. I am sure I don't have to explain why him ending up with Kikyo makes the situation in the time of Sango and Miroku impossible. Like Miroku and Kagome wouldn't have existed and even if they did, Kagome wouldn't have been able to time travel, wouldn't have found Inuyasha on the tree and the situation would never have come to an point where Inuyasha would time travel to change the past, so this whole timeline itself is nonsense.

I think the best way to save the intention, making a game about Kikyo and Inuyasha would have been to make an alternative timeline from the beginning, not starting when the group defeated Naraku but 50 years ago and not having that weird timetravel aspect or a vanished Kagome and a sick Miroku in it.
Making this characters so important really ruined it for me.
The timeline "What if Kikyo and Inuyasha had came behind Narakus trick" would have been enough by itself. Some sidequest wouldn't have been possible to do but there weren't that many to begin with.


So my conclusion is: Wasted potential. Delete a few maps, add a map in the menu for orientation and don't include anything before the time travel and it would have been a great game.