• Add Review
  • Subscribe
  • Nominate
  • Submit Media
  • RSS

Let's Play Soul Shepherd 1-5.

Full playlist: https://www.youtube.com/watch?v=_sW4kMiM2rY&list=PL819buUmyXo7Rw44Z9CITP7qhdwTe0V9R

Second thread: http://rpgmaker.net/games/2628/media/2253/

This LP uses heavy video editing (for example, part 4 raw footage is 1 hour 45 mins, the uploaded video is 18 minutes) so playing it won't exactly be like this. The point is to show off the souls/enemies/the cool parts of the game without showing every single battle (there are lots, and they take lots of time). There is subtitle commentary (no voice).

The sound failed for the first two videos. Sorry :(. It's fixed on 3+.







Kobold: killed
Lindorm: killed
Isonade(s): killed
Harpy: killed
Kerberos: killed

Ares: No idea what to do here. Will see if I can figure it out.

I forgot to say this in the video: lumber axe is found in the Harpy mountains; Patsy names are changed via "Nametag".

Posts

Pages: first 12 next last
//Kerberos is 100% luck based//

There's very little luck involved with Kerberos... If you're having trouble with him, you may want to try adjusting your setup.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
A video of you dying repeatedly to Kerberos would be way more honest than most of these videos :D
I say Kerberos is luck based because he keeps doing silly, unavoidable things and killing me.

For example: I have a heal queued up before he casts a breath. He uses his Force spell and hits my mage, silences him. No chance of recovery from it, nothing I can do.

Or: First turn, he attacks normally and lands a crit, one shots a character. Technically recoverable, but not worth the effort.

^ He keeps doing this, and I'm getting annoyed with it >>.

Also, on one of my more recent ones, I got to around 4-6 minutes into the battle (I did 1500-2000 damage every turn besides the ones where he used breaths) and he cast 2 Frost Breaths in a row. My heals couldn't do a thing.

I understand his pattern.
1: Attack, attack, force spell
2: Party force spell
3: Breath
4: Either 1 or 2
5: Breath
6: Either 1 or 2
7: Breath
8: Either 1 or 2
9: Poison
10: Attack, attack, force
11: Party damage
12: Attack
13: Party damage
14: Beyond 14 you lose.

At 14, he breaks his pattern. Breath is no longer telegraphed, and there's no time to prepare for it, and he can breath twice in a row. This seems slightly unfair, seeing as an undefended breath does over 2 times my strongest character's maximum health (It hits for 3000). I see that I have to kill him before he does this, but I can't even see how close I'm getting.

How else should I prepare? Leveling up once at this point would take at least 30 minutes, not going to bother. I have every soul, every item, maxed items from store, etc.
author=LockeZ
A video of you dying repeatedly to Kerberos would be way more honest than most of these videos :D
I actually only died once through the whole lp
//He uses his Force spell and hits my mage, silences him. No chance of recovery from it, nothing I can do.//

It's panic, you can use a tranquilizer to recover from panic.

//First turn, he attacks normally and lands a crit, one shots a character. Technically recoverable, but not worth the effort.//

Even with a crit, I'm surprised he could pull that off. Does this character have low pdef and HP?

//I see that I have to kill him before he does this, but I can't even see how close I'm getting.//

You do have to kill him before he does that, yes. And I do want to give enemies life bars in the future to inform situations like these.

//How else should I prepare?//

Well, without seeing your team, I can't really answer that. You'll wanna use all the buffs and debuffs available (Weak, Slow, Tender, and Shield, along with appropriate elemental barriers), and of course you'll wanna be using top tier attacks, equipment, and souls. Make efficient use of Impulses, consider that Guard removes your elemental weakness for that round when defending against Kerberos' breaths. If you have any characters who are prone to dying, consider tankier EQ on them, but just as importantly, if you have any chars who tend not to come close to dying (until after turn 13) consider more offensive EQ for them. Also ensure that the souls and EQ you have on are well-suited to the damage type you are using (physical/magical).
Here's my battle plan.
1: Cast Weak, Slow, Ohm, and Tender.
2: Cast Shield, Aura, Heal (elemental defense if needed), and Pincer
3: All characters use the Impulse heal/guard to protect vs. breath
4: Cast Lunge, Aura, (3rd depends on breath used), and Aura
5: All characters guard (using the left-menu from Guard for one)
6: Cast Lunge, Aura, (last element), and Pincer
7: All characters use Impulse heal/guard
8: Cast Lunge, Aura, Heal, and Pincer
9: Cast Lunge, Aura, Heal, and Aura
10: Cast Lunge, Aura, Heal, and Pincer
11: Cast Lunge, Lunge, Heal, and Pincer
12: Use anything to deal damage
13: Use anything to deal damage

Of my previous 8 battles (done since I wrote the first post), 5 have been lost on turn 1 or 2.

I can't use a Tranquilizer because it wastes 2 moves (one to use item, one wasted by silence). It also cancels any heals I may have queued that I depend on for survival. Even getting most moves off, I still lose, so no use trying to fight it at that point.

The character he's killing is an Isonade with 1260 HP and the best available armor. This is also after I cast Weak on him. I also gave him the 1/2 Threat Soulshard, but kerberus doesn't care.

Souls are Harpy/Isonade/Roc/Kappa. They seem the best available. My reasoning is: the first three will out-speed Kerberus (with Slow). Isonade has Aura, which gives a quick heal (as well as Lunge and a few other attack moves). Roc has the three Elemental defenses, Heal, and Detox. Harpy has several attacks, Weak, and Shield. Kappa has Pincer and Aura. This allows him to heal after any damages takes place, so I can have both before (to survive) and after (to get back to high HP for next turn)

The two weaker HP-wise characters have 1/2 Threat soulshards. Every character who uses Lunge has Tailwind to counteract -acc.

Weaknesses: 1 is weak to ice, 2 are weak to lightning, 1 weak to poison. I use both Guard (the +8 mdef/pdef one) and impulse heal as needed.

(edit) Oh, I also apply poison via pain spores. It does hardly anything per turn, but does around 1000 over the whole battle.

Could you tell me how much HP he has so I can know if I'm close.
Hrm, what EQ do each of your characters have?
Harpy:
Long Sword
Wooden Shield
Headband
Chain Shirt
Leather Belt

Isonade:
Quarterstaff
Wicker Shield
Thornlet
Cotton Robe
Stud

Roc:
Short Sword
Wicker Shield
Salad Bowl
Pleather Armor
Leather Belt

Kappa:
Short Sword
Wicker Shield
Salad Bowl
Pleather Armor
Leather Belt
Wait... are you missing all of the equipment from Claire's shop on the beach?
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
You've got a salad bowl on your head, of course you're dying.
I didn't even know she sold new armor... leather looks too much like pleather, or at least that's my excuse.

Anyways I probably won't use it, as it takes away Safeguard which is 100 times better than Hastened Recovery. I didn't even live past a single breath with the new armor.

The shields help a bit though..

How much HP does he have, by the way? I think I'm dealing around 13K-14K
author=LockeZ
You've got a salad bowl on your head, of course you're dying.

Is there any better helmet? Claire didn't sell one.
The shield should at least let Isonade survive a crit, I think. Claire should have some nice weapon upgrades to help you deal the damage you need, too.

A few other things stood out to me:

There's an Axe weapon from the cliff area that you seem to have missed. It's kind of hidden in that you have to walk down a path that leads off screen to reach it. I don't think it's *necessary* for success, but it certainly helps.

I also notice you have Isonade decked out in magic equipment, but you don't list any magic attacks in your battle plan. Will boosts the power of your heal spells, so if you have a char who is going to heal every round, you should consider optimizing them for Will. This makes Roc a better healer than Isonade. Will also boosts the potency of body/mind/wrath/malice attacks. This makes Will a viable stat build outside of bosses, too, but that's purely up to preference. Also of note: any enemy in the game can be poisoned, including Kerberos. The damage dealt by poison is based on the Will of the character who inflicts it. Just an option.

There aren't any better buyable helmets than Wicker Hat and Salad Bowl at this point in the game, no. :P

Kappa is generally more survivable than the other party members. He also lacks accuracy in his attacks. You might want to consider giving him a Gi to help with the damage output.

I see you have two turns where all your chars are guarding... there shouldn't really be a reason for this to happen. Are you aware that you can switch which elemental barrier you have up by casting a new one? You'll want to have the appropriate barrier up for each of the 3 breaths he uses. This is made easier if you still have the consumable Rock items that cast the barriers. If not, you'd have to learn the abilities themselves.
author=zombero
The shield should at least let Isonade survive a crit, I think. Claire should have some nice weapon upgrades to help you deal the damage you need, too.

I also put the Shield skill on a faster unit, and now he can survive with about 200 HP left. I already had her weapons, they were decent but nothing very special.

author=zombero
There's an Axe weapon from the cliff area that you seem to have missed. It's kind of hidden in that you have to walk down a path that leads off screen to reach it. I don't think it's *necessary* for success, but it certainly helps.

I also notice you have Isonade decked out in magic equipment, but you don't list any magic attacks in your battle plan. Will boosts the power of your heal spells, so if you have a char who is going to heal every round, you should consider optimizing them for Will. This makes Roc a better healer than Isonade. Will also boosts the potency of body/mind/wrath/malice attacks. This makes Will a viable stat build outside of bosses, too, but that's purely up to preference. Also of note: any enemy in the game can be poisoned, including Kerberos. The damage dealt by poison is based on the Will of the character who inflicts it. Just an option.

Which cliff area is this? And no, I didn't find any axe. I'll go look a bit, thanks. (This is the Harpy cliff?)

I did not know that Poison depends on the will of the poisoner. Thank you, that's useful info. I decked Isonade out to increase his healing (He uses aura), but I'll teach Roc aura also (He uses regular heal now).

author=zombero
There aren't any better buyable helmets than Wicker Hat and Salad Bowl at this point in the game, no. :P

Kappa is generally more survivable than the other party members. He also lacks accuracy in his attacks. You might want to consider giving him a Gi to help with the damage output.

I see you have two turns where all your chars are guarding... there shouldn't really be a reason for this to happen. Are you aware that you can switch which elemental barrier you have up by casting a new one? You'll want to have the appropriate barrier up for each of the 3 breaths he uses. This is made easier if you still have the consumable Rock items that cast the barriers. If not, you'd have to learn the abilities themselves.
I know I can switch elemental barriers, but he still easily 1-shots at least 2 of my characters if I don't guard. The magical barrier brings a 2500-damage breath down to maybe 2000, but it's still most certainly fatal.

I did learn every magical barrier, that's what I by "Roc has the three Elemental defenses"
--------

Anyways it's unlikely I'll ever finish this, so I'll change it to 1-4. Who knows though, maybe I'll be surprised. This was still a great game for the ~10 hours so far, so thanks for making it. I guess I'll try it a few more times, but after that I'll be done.

(also: since LockeZ was wondering, here's a screenshot of the failure videos. Yes, I tried this boss 85 times.)
author=EdgeOfChaos
I already had her weapons, they were decent but nothing very special.
Well, you listed having Short Swords equipped, everything she sells is better than Short Sword (they have at least as much atk, and then a bonus to a stat).

author=EdgeOfChaos
Which cliff area is this? And no, I didn't find any axe. I'll go look a bit, thanks. (This is the Harpy cliff?)
Yes, harpy cliffs.

author=EdgeOfChaos
I know I can switch elemental barriers, but he still easily 1-shots at least 2 of my characters if I don't guard. The magical barrier brings a 2500-damage breath down to maybe 2000, but it's still most certainly fatal.
Hmm it should only be like ~1000 after Weak and elemental barrier. Unless you mean against party members that are weak to it. Characters that are weak to it need to defend, yeah. But that should only ever be 2 characters.

author=EdgeOfChaos
(also: since LockeZ was wondering, here's a screenshot of the failure videos. Yes, I tried this boss 85 times.)
Eep. That's a lotta dedication. Kerberos is designed to be a fight not won nor lost through luck. So, unfortunately, trying over and over again without changing your setup probably isn't going to change the result. It sounds like you're getting closer, though.
author=zombero
Well, you listed having Short Swords equipped, everything she sells is better than Short Sword (they have at least as much atk, and then a bonus to a stat).

Uhh.. I probably bought those swords then lost them somewhere. I remember restarting a few times when things didn't go as planned in the water caves, so it's probably there.

author=zombero
Hmm it should only be like ~1000 after Weak and elemental barrier. Unless you mean against party members that are weak to it. Characters that are weak to it need to defend, yeah. But that should only ever be 2 characters.

My characters have around 1200-1400. They're weak from the powerful attack and party attack, so they probably have more near 600. That's a team-wipe on all with no guard.

author=zombero
Eep. That's a lotta dedication. Kerberos is designed to be a fight not won nor lost through luck. So, unfortunately, trying over and over again without changing your setup probably isn't going to change the result. It sounds like you're getting closer, though.


Actually the result changes a lot from time-to-time. I only ever get through the breath section maybe 10% of the time (the rest I am critted to death or restart after a silence). I'm dealing around 13-14k if I'm counting properly, so if the boss has 15K hp (I assume so?) then I could totally beat it just by persistence. A few lucky crits by me, or squeezing out a few more attacks after the boss misses could do it. It's just whether it's truly worth doing 100 more runs to beat it...
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
He has a lot more HP than that, lol. A few more lucky crits won't even get you close.

If your setup isn't getting through the first three breaths almost every time, you have a bad setup or a bad strategy.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
I don't wanna give away info like that. I'll just say enough that you could crit with every single attack with every character in the entire battle, and you would still not win fast enough with your current strategy, if 14k is the max you can do right now.
After some changes, I did 19526 damage; can you tell me if this is close? I don't know how I can get much more than this.
author=EdgeOfChaos
They're weak from the powerful attack and party attack, so they probably have more near 600.
Ah, if you aren't able to heal back up to full or near-full, that could require some guarding. With a Will-spec'd Roc and a secondary healer (both with Aura), you should be able to keep up without the party-wide guarding.

author=EdgeOfChaos
After some changes, I did 19526 damage; is this close?
Pretty close, yeah.

It's within the realm of reachable through luck now, though I'd still suggest finding more ways to optimize over trying to brute force it.
Wow! I actually beat it. I did not expect that. Thanks for all the tips, guys. Video will be later tonight or early tomorrow.

Also: I didn't actually get a Kerberos soul. Is that correct?
Pages: first 12 next last