- Added a difficulty option.
- Valerie now follows at the same speed and tries to keep her distance when there are monsters.
- More items scattered around in once empty rooms.
- Optimized game by reducing parallel processes and implementing wait commands and erase event commands.
- Redid most dialogue and added some more items of lore.
- Made certain objectives more clear.
- Dropped Arachnid's HP and created a pattern in special attacks so player has more opportunities to damage it.
- Fixed critical error where the Card Puzzle in the subway will stop the menu from appearing if you fail.
- Fixed another instance in city where using the map will stop menu from appearing.
I will be updating DP2 in the very near future with a large update which will give it a difficulty option in the intro (that will also affect being forced to turn around after being hit), better optimization, and better writing. Keep a look out!